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<roster id="f5yyok" name="Necrons" battleScribeVersion="2.03" generatedBy="https://newrecruit.eu" gameSystemId="sys-352e-adc2-7639-d610" gameSystemName="Warhammer 40,000 11th Edition" gameSystemRevision="17" xmlns="http://www.battlescribe.net/schema/rosterSchema"><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="2055" /></costs><costLimits><costLimit name="pts" typeId="51b2-306e-1021-d207" value="2000" /></costLimits><forces><force id="fg772d" name="Army Roster" entryId="bb9d-299a-ed60-2d8a" catalogueId="b654-a18a-ea1-3bf2" catalogueRevision="27" catalogueName="Xenos - Necrons"><selections><selection id="g9uk20t" name="Battle Size" entryId="7380-3e40-6ed6-b7cc::564e-fbc6-5266-3ea4" number="1" type="upgrade" from="entry"><selections><selection id="gakek3" name="Strike Force (2000 Point limit)" entryId="7380-3e40-6ed6-b7cc::baf8-997f-e323-a090" entryGroupId="7380-3e40-6ed6-b7cc::b960-4789-a3a6-59cb" number="1" type="upgrade" from="group" group="Battle Size"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="g8fplf" name="Detachment" entryId="b04d-22c1-e41b-3aeb::82f1-b597-7b06-8ba2" number="1" type="upgrade" from="entry"><selections><selection id="g8d80r8" name="Awakened Dynasty" entryId="b04d-22c1-e41b-3aeb::9ebf-2bbd-6059-1d40" entryGroupId="b04d-22c1-e41b-3aeb::aa9c-b6d6-f78-12ac" number="1" type="upgrade" from="group" group="Detachment"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule></rules><costs><cost name="Detachment Points" typeId="82ae-1066-5107-6ae0" value="3" /></costs><categories><category id="1cc1-f11a-4e8f-1bcc" name="Take and Hold" entryId="1cc1-f11a-4e8f-1bcc" primary="false" /><category id="d887-58b7-5a1c-5ef0" name="Dynasty" entryId="d887-58b7-5a1c-5ef0" primary="false" /><category id="7d80-2de5-816e-9d2b" name="3DP Detachment" entryId="7d80-2de5-816e-9d2b" primary="false" /><category id="0936-9767-1cc7-52ae" name="Priority Assets" entryId="0936-9767-1cc7-52ae" primary="false" /></categories></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="g7ixwl6" name="Force Disposition" entryId="8bc8-6bfe-78bd-2480::2f69-9148-45b4-86a8" number="1" type="upgrade" from="entry"><selections><selection id="g73hstb" name="Take and Hold" entryId="8bc8-6bfe-78bd-2480::9c70-af87-0c32-afcf::a271-bfab-1b97-c55d" entryGroupId="8bc8-6bfe-78bd-2480::9c70-af87-0c32-afcf::eece-6d68-6710-7a7f" number="1" type="upgrade" from="group" group="Force Disposition"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="gadq9ek" name="Show/Hide Options" entryId="f5b-1682-90da-2911::e8ef-836a-a9d1-901d" number="1" type="upgrade" from="entry"><selections><selection id="gboh42k" name="Crucible Characters are visible" entryId="f5b-1682-90da-2911::f578-4362-f482-9f54::57cc-822a-1d43-be52" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="gaephsm" name="Legends are visible" entryId="f5b-1682-90da-2911::892f-57ca-d650-7199::9ed-cbf4-bfe5-90bf" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="ga8mfas" name="Unaligned Forces are visible" entryId="f5b-1682-90da-2911::985-e753-2e94-859::2973-ea51-7f8d-5403" number="1" type="upgrade" from="entry"></selection><selection id="ga4qtv6" name="Unaligned Fortifications are visible" entryId="f5b-1682-90da-2911::4d37-22c-a45c-64f8::e916-2cf4-a49d-b8c4" number="1" type="upgrade" from="entry"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="gxeo3mv" name="C'tan Shard of the Void Dragon" entryId="238e-70a6-3a74-e595::8065-e9c0-dcb5-be1d" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D6" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule></rules><profiles><profile id="9947-bca5-ee0f-16e4" name="C'tan Shard of the Void Dragon" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">11</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">16</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">4</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">80mm</characteristic></characteristics></profile><profile id="2d35-82e1-a1b4-850b" name="Matter Absorption" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of your Shooting phase, select one enemy ^^**VEHICLE^^** unit within 12&quot; of this model and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds and this model regains up to that many lost wounds.</characteristic></characteristics></profile><profile id="61c9-1b37-b067-44ba" name="Necrodermis" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.</characteristic></characteristics></profile><profile id="3eeb-1140-c828-a4c5" name="Enslaved Star God" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model cannot be your WARLORD.</characteristic></characteristics></profile></profiles><selections><selection id="h00q7b" name="Canoptek tail blades" entryId="238e-70a6-3a74-e595::4cf5-d9c7-4cac-7ab3" number="1" type="upgrade" from="entry"><rules><rule id="115b-79dc-f723-d761" name="Extra Attacks" hidden="false" page="28"><description>Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.</description></rule></rules><profiles><profile id="b769-1498-686d-e27a" name="Canoptek tail blades" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">6</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Extra Attacks</characteristic></characteristics></profile></profiles></selection><selection id="gz1cdzk" name="Spear of the Void Dragon" entryId="238e-70a6-3a74-e595::3575-502f-fe7d-bee9" number="1" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="9107-e2b3-80b7-561" name="Spear of the Void Dragon" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">8</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-3</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D6+2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Anti-VEHICLE 2+</characteristic></characteristics></profile><profile id="90d-5745-8a47-8e72" name="➤ Spear of the Void Dragon - strike" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">12</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-4</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">D6+2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Anti-VEHICLE 2+</characteristic></characteristics></profile><profile id="c6a8-9ad6-eaf2-784d" name="➤ Spear of the Void Dragon - sweep" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">10</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="gz39c8" name="Voltaic storm" entryId="238e-70a6-3a74-e595::da3b-9486-fc3b-7ccd" number="1" type="upgrade" from="entry"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="b8a1-c2e9-7745-b65e" name="Voltaic storm" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6+3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">7</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Blast, Sustained Hits 2</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="345" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="9693-cf84-fe69-37a9" name="Monster" entryId="9693-cf84-fe69-37a9" primary="false" /><category id="9cfd-1c32-585f-7d5c" name="Character" entryId="9cfd-1c32-585f-7d5c" primary="false" /><category id="4f3a-f0f7-6647-348d" entryId="4f3a-f0f7-6647-348d" name="Epic Hero" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="5d26-dec8-79a9-91f" name="C'tan Shard of the Void Dragon" entryId="5d26-dec8-79a9-91f" primary="false" /></categories></selection><selection id="yhin38" name="Illuminor Szeras" entryId="2593-8c2-e010-3f23::d977-6a26-bc03-4722" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 4+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="9eba-43aa-5b0b-38e7" name="Illuminor" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is within 3&quot; of one or more other friendly NECRONS units, this model has the Lone Operative ability.</characteristic></characteristics></profile><profile id="42e3-ad7-3b46-8fa8" name="Mechanical Augmentation (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While a friendly NECRONS BATTLELINE unit is within 3&quot; of this model, each time a model in that unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and each time an attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.</characteristic></characteristics></profile><profile id="4164-8dc9-421-f281" name="Atomic Energy Manipulator" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the end of the Fight phase, if this model destroyed one or more models this phase, until the end of the battle, add 3&quot; to the range of its Mechanical Augmentation ability (to a maximum of 12&quot;).</characteristic></characteristics></profile><profile id="b58-b800-d98e-9e43" name="Illuminor Szeras" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">8</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">9</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">80mm</characteristic></characteristics></profile></profiles><selections><selection id="yi52l5o" name="Eldritch lance" entryId="2593-8c2-e010-3f23::3eab-3cdf-4bf9-f5db" number="1" type="upgrade" from="entry"><profiles><profile id="c780-9e28-a20b-bca5" name="Eldritch lance" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">9</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-3</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile><profile id="4ce9-c2fe-5695-e7b6" name="Eldritch lance" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">9</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-3</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="yimwfmh" name="Impaling legs" entryId="2593-8c2-e010-3f23::9765-fba4-a218-78c9" number="1" type="upgrade" from="entry"><rules><rule id="115b-79dc-f723-d761" name="Extra Attacks" hidden="false" page="28"><description>Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.</description></rule></rules><profiles><profile id="743d-ad75-63c3-16fe" name="Impaling legs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Extra Attacks</characteristic></characteristics></profile></profiles></selection><selection id="kclv3tx" name="Warlord" entryId="2593-8c2-e010-3f23::59c9-9fa3-b769-6ea5::2c98-86cf-889-2293" number="1" type="upgrade" from="entry"><categories><category id="5c0e-4c31-d51b-e470" name="Warlord" entryId="5c0e-4c31-d51b-e470" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="175" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" name="Character" entryId="9cfd-1c32-585f-7d5c" primary="false" /><category id="4f3a-f0f7-6647-348d" entryId="4f3a-f0f7-6647-348d" name="Epic Hero" primary="true" /><category id="a98a-4cc0-5f02-e078" name="Cryptek" entryId="a98a-4cc0-5f02-e078" primary="false" /><category id="f28-52c9-55c-7915" name="Illuminor Szeras" entryId="f28-52c9-55c-7915" primary="false" /></categories></selection><selection id="qqmqtjl" name="Orikan the Diviner" entryId="5f58-28f8-190d-b04b::ba86-eaad-5396-fc07" number="1" type="model" from="entry"><rules><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="3342-2180-9c5d-925f" name="Support" hidden="false"><description>Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.</description></rule></rules><profiles><profile id="ca62-cc3a-b9a2-9c50" name="Orikan the Diviner" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="4c02-411-e9be-6773" name="Master Chronomancer" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, models in that unit have a 4+ invulnerable save.</characteristic></characteristics></profile><profile id="7003-283b-1b84-c602" name="The Stars Are Right" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, triple the Attacks and Strength characteristics of this model’s Staff of Tomorrow and every successful Wound roll made for this model’s attacks scores a Critical Wound.</characteristic></characteristics></profile><profile id="b567-98ec-597b-f8c9" name="Support" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: IMMORTALS, NECRON WARRIORS
</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="w9k5med" associationId="6caa-fa60-6b71-3726" name="Supporting" action="group"></association></associations><selections><selection id="r037148" name="Staff of Tomorrow" entryId="5f58-28f8-190d-b04b::ecf2-4048-b392-2e54" number="1" type="upgrade" from="entry"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="e091-87a3-25fd-3d92" name="Staff of Tomorrow" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-3</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">D3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Devastating Wounds</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="90" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" name="Character" entryId="9cfd-1c32-585f-7d5c" primary="false" /><category id="4f3a-f0f7-6647-348d" entryId="4f3a-f0f7-6647-348d" name="Epic Hero" primary="true" /><category id="a98a-4cc0-5f02-e078" name="Cryptek" entryId="a98a-4cc0-5f02-e078" primary="false" /><category id="1ea8-946a-4ac8-a74f" name="Chronomancer" entryId="1ea8-946a-4ac8-a74f" primary="false" /><category id="a280-24f4-5aa1-5e02" name="Orikan the Diviner" entryId="a280-24f4-5aa1-5e02" primary="false" /><category id="7dcd-7f61-69a7-0294" name="Support" entryId="7dcd-7f61-69a7-0294" primary="false" /></categories></selection><selection id="paoztu4" name="Trazyn the Infinite" entryId="ff0e-62a0-48a8-f438::c1e6-b88a-2003-174d" number="1" type="model" from="entry"><rules><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="4c30-fc2d-b7f7-fed1" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: IMMORTALS, LYCHGUARD, NECRON WARRIORS</characteristic></characteristics></profile><profile id="27ca-42d0-dc26-8695" name="Trazyn the Infinite" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">5</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">6</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="2c95-7ec0-b887-a2ec" name="Ancient Collector" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, at the end of your Command phase, if that unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at start or end of any turn.</characteristic></characteristics></profile><profile id="4bc-1a26-267-ad58" name="Surrogate Hosts" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of your Command phase, if this model is on the battlefield, you can select one other friendly NECRONS INFANTRY CHARACTER model on the battlefield (excluding SKORPEKH LORD or EPIC HERO models). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and this model is put in its place, with all of its wounds remaining (if the selected model was leading a unit, this model now attaches to that unit as its Leader).</characteristic></characteristics></profile></profiles><selections><selection id="pbwzr8l" name="Empathic Obliterator" entryId="ff0e-62a0-48a8-f438::8841-d8c8-2299-127c" number="1" type="upgrade" from="entry"><rules><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="e703-6bad-c55a-4400" name="Empathic Obliterator" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">D3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Sustained Hits D3</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" name="Character" entryId="9cfd-1c32-585f-7d5c" primary="false" /><category id="4f3a-f0f7-6647-348d" entryId="4f3a-f0f7-6647-348d" name="Epic Hero" primary="true" /><category id="b473-c92b-6882-86b0" name="Noble" entryId="b473-c92b-6882-86b0" primary="false" /><category id="eb84-d629-d383-d465" name="Trazyn the Infinite" entryId="eb84-d629-d383-d465" primary="false" /><category id="1556-9b56-fba6-4370" name="Leader" entryId="1556-9b56-fba6-4370" primary="false" /></categories></selection><selection id="iusbsn" name="Hexmark Destroyer" entryId="7d32-1dff-55a0-7457::d504-e79e-f4d9-90aa" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="a8a0-8fe7-898-e0f3" name="Lone Operative" hidden="false" page="19"><description>Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12&quot; of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12&quot; of this unit. 
If this ability takes the form **Lone Operative X&quot;**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X&quot;** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X&quot;** of this unit.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="1953-376f-1d09-dde4" name="Hexmark Destroyer" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">5</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">5</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="3ba1-9027-f91a-8436" name="Inescapable Death" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per turn, one unit from your army with this ability can be targeted with the Fire Overwatch Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase. In addition, each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 2+.</characteristic></characteristics></profile><profile id="5fb0-75f-103d-6ab9" name="Multi-threat Eliminator" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per turn, in your opponent's Shooting phase, when an enemy unit makes a ranged attack that targets a friendly NECRONS unit within 3&quot; of a model with this ability, after that enemy has shot, one model with this ability that is within 3&quot; of that target can shoot as if it were your Shooting phase, but must target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.</characteristic></characteristics></profile></profiles><selections><selection id="iws2n89" name="Close combat weapon" entryId="7d32-1dff-55a0-7457::d36d-2a66-84c9-e4be" entryGroupId="7d32-1dff-55a0-7457::b6f2-7272-fd55-1b7c" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="afb4-be3-9f8b-7bcd" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="iwpbypr" name="Enmitic disintegrator pistols" entryId="7d32-1dff-55a0-7457::c9ef-62d-cd87-ef26" entryGroupId="7d32-1dff-55a0-7457::b6f2-7272-fd55-1b7c" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule><rule id="4640-43e7-30b-215a" name="Ignores Cover" hidden="false" page="25"><description>Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).</description></rule></rules><profiles><profile id="edee-a8c5-da40-3546" name="Enmitic disintegrator pistols" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Ignores Cover, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="75" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="b43e-b010-7d4a-3302" name="Destroyer Cult" entryId="b43e-b010-7d4a-3302" primary="false" /><category id="7b20-2f86-bd84-702" name="Hexmark Destroyer" entryId="7b20-2f86-bd84-702" primary="false" /></categories></selection><selection id="by6tq9" name="Royal Warden" entryId="3934-2cb0-2ee-1807::379b-d6a0-cd05-ef89" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="5fcf-6a9e-f8d1-6d6f" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: IMMORTALS, NECRON WARRIORS</characteristic></characteristics></profile><profile id="47c8-8c7-55bc-4279" name="Royal Warden" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">5</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile><profile id="9e6-fefc-3bb1-80ba" name="Adaptive Strategy" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model's unit is eligible to shoot and declare a charge in a turn in which it Fell Back.</characteristic></characteristics></profile><profile id="154b-abc2-af76-a8dc" name="Engrammatic Logic" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the start of any phase, you can select one friendly NECRONS unit that is Battle-shocked and within 12&quot; of this model. That unit is no longer Battle-shocked.</characteristic></characteristics></profile></profiles><selections><selection id="bz4lcek" name="Close combat weapon" entryId="3934-2cb0-2ee-1807::1bfa-d221-8708-c144" entryGroupId="3934-2cb0-2ee-1807::ad0b-c116-8a4c-6db1" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="a21a-2661-a68-9800" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="bzp9qj6" name="Relic gauss blaster" entryId="3934-2cb0-2ee-1807::ee6b-d65-2b19-eb6b" entryGroupId="3934-2cb0-2ee-1807::ad0b-c116-8a4c-6db1" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="d1d1-611e-5191-1095" name="Lethal Hits" hidden="false" page="25"><description>Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*</description></rule><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="843a-9fc9-5d3e-1e5c" name="Relic gauss blaster" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Lethal Hits, Rapid Fire 2</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="50" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="162f-bca1-3855-a561" name="Royal Warden" entryId="162f-bca1-3855-a561" primary="false" /><category id="1556-9b56-fba6-4370" name="Leader" entryId="1556-9b56-fba6-4370" primary="false" /></categories></selection><selection id="4qxej" name="Skorpekh Lord" entryId="6733-60f-2fbe-e3bd::c401-d95f-c5ce-7738" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="5b79-8-18b5-51d0" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: SKORPEKH DESTROYERS</characteristic></characteristics></profile><profile id="d565-ca18-99bd-b5c0" name="Skorpekh Lord" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">7</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile><profile id="34b3-af3e-2476-eaae" name="United In Destruction" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.</characteristic></characteristics></profile><profile id="cf05-2e44-6e86-f2e3" name="Crimson Harvest" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model ends a Charge move, select one enemy unit within Engagement Range of this model and roll one D6: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D3+3 mortal wounds.</characteristic></characteristics></profile></profiles><selections><selection id="4sdp2x8" name="Enmitic annihilator" entryId="6733-60f-2fbe-e3bd::d6a0-be29-236d-55fa" entryGroupId="6733-60f-2fbe-e3bd::30e1-73f0-aec6-7673" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="2dc1-20a9-798f-ae39" name="Enmitic annihilator" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 2</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="4thi38m" name="Flensing claw" entryId="6733-60f-2fbe-e3bd::2bfb-b90e-c195-c439" entryGroupId="6733-60f-2fbe-e3bd::30e1-73f0-aec6-7673" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="9d93-d2bb-40d8-5108" name="Flensing claw" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">8</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="4tlr0t9" name="Hyperphase harvester" entryId="6733-60f-2fbe-e3bd::4526-490-a589-713e" entryGroupId="6733-60f-2fbe-e3bd::30e1-73f0-aec6-7673" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="f46e-571-18e5-42e1" name="Hyperphase harvester" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">10</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-3</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="95" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="b43e-b010-7d4a-3302" name="Destroyer Cult" entryId="b43e-b010-7d4a-3302" primary="false" /><category id="9773-2011-fe82-ceea" name="Skorpekh Lord" entryId="9773-2011-fe82-ceea" primary="false" /><category id="1556-9b56-fba6-4370" name="Leader" entryId="1556-9b56-fba6-4370" primary="false" /></categories></selection><selection id="hbj0iyh" name="Technomancer" entryId="84b7-2141-3e2-66cc::852a-ba39-e93f-6b62" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="3342-2180-9c5d-925f" name="Support" hidden="false"><description>Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="df30-5340-9681-8ed5" name="Support" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CANOPTEK WRAITHS, IMMORTALS, NECRON WARRIORS</characteristic></characteristics></profile><profile id="8de-5db6-b19e-104c" name="Technomancer" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="ff0b-8063-e5bc-1646" name="Rites of Reanimation" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.</characteristic></characteristics></profile><profile id="760c-f4f5-c2b9-7ebc" name="Technomancer" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the end of your Movement phase, select one friendly NECRONS model within 6&quot; of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="8fydi8" associationId="7f64-b5d7-c4df-fb56" name="Supporting" action="group"></association></associations><selections><selection id="hc0can" name="Staff of light" entryId="84b7-2141-3e2-66cc::49fe-eee5-a977-311" entryGroupId="84b7-2141-3e2-66cc::007c-80bc-3a6b-1cd1" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="542b-4858-7bca-539e" name="Staff of light" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile><profile id="b711-1774-efa4-2a82" name="Staff of light" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="80" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="a98a-4cc0-5f02-e078" name="Cryptek" entryId="a98a-4cc0-5f02-e078" primary="false" /><category id="9947-f17d-e63c-45b9" name="Technomancer" entryId="9947-f17d-e63c-45b9" primary="false" /><category id="7dcd-7f61-69a7-0294" name="Support" entryId="7dcd-7f61-69a7-0294" primary="false" /></categories></selection><selection id="ay86v" name="Immortals" entryId="821d-665-499f-e895::f81-b23c-e183-39d7" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="6335-f9f1-2f48-4b16" name="Immortals" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">5</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile><profile id="a1de-4afc-f922-ff9f" name="Implacable Eradication" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.</characteristic></characteristics></profile></profiles><selections><selection id="b0iouee" name="Immortal" entryId="821d-665-499f-e895::6c87-24f8-cd1c-c3c8" entryGroupId="821d-665-499f-e895::a349-35a2-c7f8-90f7" number="5" type="model" from="group" group="5-10 Immortals"><selections><selection id="b1vn653" name="Close combat weapon" entryId="821d-665-499f-e895::d967-31ed-9604-3098" number="5" type="upgrade" from="entry"><profiles><profile id="8551-128a-bd14-e9a7" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="b1l7y5h" name="Gauss blaster" entryId="821d-665-499f-e895::cc7c-74ca-3bb6-926f" entryGroupId="821d-665-499f-e895::47a5-d7f9-8376-eb62" number="5" type="upgrade" from="group" group="Weapons"><rules><rule id="d1d1-611e-5191-1095" name="Lethal Hits" hidden="false" page="25"><description>Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*</description></rule></rules><profiles><profile id="1037-e515-220f-7274" name="Gauss blaster" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Lethal Hits</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="65" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /><category id="ed42-b203-25cf-a0dd" name="Immortals" entryId="ed42-b203-25cf-a0dd" primary="false" /></categories></selection><selection id="w9k5med" name="Necron Warriors" entryId="5c25-2188-d5fe-ef0d::58e9-5212-f5a6-c12d" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="b82c-b711-6d65-30b5" name="Necron Warriors" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile><profile id="a7f5-b25d-40f2-e927" name="Their Number is Legion" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many wounds are regenerated.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="qqmqtjl" amount="1" associationId="6caa-fa60-6b71-3726" name="Supporting" action="group"></incomingAssociation></incomingAssociations><selections><selection id="wc5uayf" name="Warrior w/ gauss flayer" entryId="5c25-2188-d5fe-ef0d::2498-87b1-fec5-2973" entryGroupId="5c25-2188-d5fe-ef0d::ea2d-fc31-6e16-fd70" number="10" type="model" from="group" group="10-20 Warriors"><selections><selection id="wcr2og" name="Close combat weapon" entryId="5c25-2188-d5fe-ef0d::3918-80f8-a762-a77b::69d2-ffd6-3daf-b437" number="10" type="upgrade" from="entry"><profiles><profile id="478d-a558-3dc0-1ff" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="wcnh4w3" name="Gauss flayer" entryId="5c25-2188-d5fe-ef0d::abb0-d7fe-2195-4655" number="10" type="upgrade" from="entry"><rules><rule id="d1d1-611e-5191-1095" name="Lethal Hits" hidden="false" page="25"><description>Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*</description></rule><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="1b73-4952-9b2a-e193" name="Gauss flayer" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Lethal Hits, Rapid Fire 1</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="85" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /><category id="2fd7-338d-d680-5237" name="Necron Warriors" entryId="2fd7-338d-d680-5237" primary="false" /></categories></selection><selection id="bo0pn3" name="Cryptothralls" entryId="7c8c-7a4-9827-8ada::ef7a-c413-c779-2d18" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="ada9-f613-e1d8-dfb" name="Cryptothralls" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile><profile id="fed9-4f4c-13cd-6663" name="Bound Creation" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this unit is in the same unit as a CRYPTEK model, that CRYPTEK model has the Feel No Pain 4+ ability.</characteristic></characteristics></profile><profile id="7d1b-80ba-7c17-e8a7" name="Systematic Vigour" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a CRYPTOTHRALL model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and it is then removed from play.</characteristic></characteristics></profile><profile id="af59-a206-8db4-f4eb" name="Cryptek Retinue" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a CRYPTEK model (a unit cannot have more than one CRYPTOTHRALLS unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.</characteristic></characteristics></profile></profiles><selections><selection id="brzxncu" name="Cryptothrall" entryId="7c8c-7a4-9827-8ada::2973-57a9-1e3c-9a89" number="2" type="model" from="entry"><selections><selection id="brukn8" name="Scouring eye" entryId="7c8c-7a4-9827-8ada::ef53-a198-2d36-c86d" number="2" type="upgrade" from="entry"><profiles><profile id="aee8-c283-188a-e452" name="Scouring eye" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">6&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection><selection id="brdspf" name="Scythed limbs" entryId="7c8c-7a4-9827-8ada::cfd7-e9eb-a356-eabc" number="2" type="upgrade" from="entry"><profiles><profile id="dc1d-1951-6a45-606c" name="Scythed limbs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="fe62-becb-cbf6-8327" name="Cryptothralls" entryId="fe62-becb-cbf6-8327" primary="false" /><category id="0cb1-1b4e-c8f7-101a" name="Canoptek Retinue" entryId="0cb1-1b4e-c8f7-101a" primary="false" /></categories></selection><selection id="r93byn" name="Deathmarks" entryId="ff2b-ce68-c268-8720::b7d7-14c9-63c1-ded5" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule></rules><profiles><profile id="ae04-1c6f-bc7b-fe8" name="Hyperspace Hunters" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per turn, in the Reinforcements step of your opponent’s Movement phase, when an enemy unit is set up on the battlefield from Reserves within 18&quot; of and visible to this unit, this unit can shoot as if it were your Shooting phase, but must only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.</characteristic></characteristics></profile><profile id="c8a6-d361-66fc-c3af" name="Deathmarks" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">5</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile></profiles><selections><selection id="rbbmu1k" name="Deathmark" entryId="ff2b-ce68-c268-8720::d029-2d51-e69c-1a87" entryGroupId="ff2b-ce68-c268-8720::8fc2-efde-984b-b9b7" number="5" type="model" from="group" group="5-10 Deathmarks"><selections><selection id="rcuvk3h" name="Close combat weapon" entryId="ff2b-ce68-c268-8720::99c2-7d2c-865-fdfa" number="5" type="upgrade" from="entry"><profiles><profile id="b47a-23db-6bb0-568a" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="rbp4mmh" name="Synaptic disintegrator" entryId="ff2b-ce68-c268-8720::1a6f-1d7d-2442-38c6" number="5" type="upgrade" from="entry"><rules><rule id="1202-10a8-78e9-4c67" name="Heavy" hidden="false" page="26"><description>In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3&quot; this turn.</description></rule><rule id="9143-31ae-e0a6-6007" name="Precision" hidden="false" page="26"><description>While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.</description></rule></rules><profiles><profile id="d103-220a-14-bebd" name="Synaptic disintegrator" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy, Precision</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="687d-6f40-369d-f336" name="Deathmarks" entryId="687d-6f40-369d-f336" primary="false" /></categories></selection><selection id="n45163j" name="Flayed Ones" entryId="2365-c045-7cef-722d::c219-a708-f5b0-f0e7" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="bec5-4288-34a6-ccfa" name="Stealth" hidden="false" page="20"><description>If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).</description></rule><rule id="c05d-f4c3-f091-4938" name="Infiltrators" hidden="false" page="39"><description>During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from your opponent’s deployment zone and all enemy units.</description></rule></rules><profiles><profile id="d871-93d1-8152-c52a" name="Flayed Ones" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">28.5mm</characteristic></characteristics></profile><profile id="bd6a-144a-e94-92ae" name="Flesh Hunger" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes a melee attack, if the target of that attack is Below Half-strength, a successful Hit roll scores a Critical Hit.</characteristic></characteristics></profile></profiles><selections><selection id="n74cxgm" name="Flayed One" entryId="2365-c045-7cef-722d::253b-c889-500a-8500" entryGroupId="2365-c045-7cef-722d::fd0c-c5d7-7152-2587" number="5" type="model" from="group" group="5-10 Flayed Ones"><selections><selection id="n70vluq" name="Flayer claws" entryId="2365-c045-7cef-722d::81b-e6a8-24bb-1f63" number="5" type="upgrade" from="entry"><rules><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule></rules><profiles><profile id="a421-ef3a-ae37-4262" name="Flayer claws" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Sustained Hits 1, Twin-linked</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="55" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="388d-6508-7135-c6a9" name="Flayed Ones" entryId="388d-6508-7135-c6a9" primary="false" /></categories></selection><selection id="vkvz4c" name="Lychguard" entryId="902b-16a7-8dcf-af6c::c4e3-f6b0-f3aa-9d90" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="e0c6-979e-6276-84d3" name="Guardian Protocols" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While a NOBLE model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.</characteristic></characteristics></profile></profiles><selections><selection id="vnts95" name="Lychguard" entryId="902b-16a7-8dcf-af6c::f5ac-5a05-f1de-5796" entryGroupId="902b-16a7-8dcf-af6c::343f-8f13-9ed5-d89e" number="5" type="model" from="group" group="5-10 Lychguard"><profiles><profile id="494a-883-74b5-7dd4" name="Lychguard" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">5</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile></profiles><selections><selection id="vog7eq6" name="Warscythe" entryId="902b-16a7-8dcf-af6c::423a-4db1-981-163" entryGroupId="902b-16a7-8dcf-af6c::ea34-e270-ca5e-9ef6" number="5" type="upgrade" from="group" group="Weapons"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="e869-961d-a0ad-6ebf" name="Warscythe" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-3</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Devastating Wounds</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="80" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="270-5fd8-6b5c-9165" name="Lychguard" entryId="270-5fd8-6b5c-9165" primary="false" /></categories></selection><selection id="1v9e0ep" name="Skorpekh Destroyers" entryId="d353-6bfd-a702-7457::66e-26f2-7c38-e4d8" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="14d-53e1-498-7525" name="Skorpekh Destroyers" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="ba2f-e69c-95b4-cc4d" name="Whirling Onslaught" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. If this unit made a Charge move this turn, you can re-roll the Hit roll instead.</characteristic></characteristics></profile></profiles><selections><selection id="1ywrnm4" name="Skorpekh Destroyer" entryId="d353-6bfd-a702-7457::ef69-b593-4685-18ce" entryGroupId="d353-6bfd-a702-7457::29b-1d43-154e-bc79" number="3" type="model" from="group" group="Unit Composition::3-6 Destroyers"><selections><selection id="1y5c21" name="Skorpekh hyperphase weapons" entryId="d353-6bfd-a702-7457::d53f-d496-111d-b6dd" number="3" type="upgrade" from="entry"><profiles><profile id="5fb9-6d8e-9546-8f9b" name="Skorpekh hyperphase weapons" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="85" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="b43e-b010-7d4a-3302" name="Destroyer Cult" entryId="b43e-b010-7d4a-3302" primary="false" /><category id="97f2-7658-2cd-8f4b" name="Skorpekh Destroyers" entryId="97f2-7658-2cd-8f4b" primary="false" /></categories></selection><selection id="c7nqr89" name="Lokhust Heavy Destroyers" entryId="654f-6cb0-c27a-2e73::d9ea-2965-24-d3a3" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="49b-3fbc-163-dbb2" name="Lokhust Heavy Destroyers" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile><profile id="627-120b-3ae8-df3b" name="Optimised for Slaughter" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack with an enmitic exterminator that targets a unit (excluding MONSTERS and VEHICLES), re-roll a Wound roll of 1. Each time a model in this unit makes an attack with a gauss destructor against a MONSTER or VEHICLE unit, re-roll a Wound roll of 1.</characteristic></characteristics></profile></profiles><selections><selection id="ccobm5j" name="Destroyer w/ enmitic exterminator" entryId="654f-6cb0-c27a-2e73::72a9-5a40-3553-43e6" entryGroupId="654f-6cb0-c27a-2e73::5355-4513-4f12-f69e" number="1" type="model" from="group" group="1-3 Heavy Destroyers"><selections><selection id="cdxprf" name="Close combat weapon" entryId="654f-6cb0-c27a-2e73::c6c9-4420-6f5d-fa6c::77d-65cf-d088-2296" number="1" type="upgrade" from="entry"><profiles><profile id="973b-b4e3-6851-ef4e" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="cc4mbdd" name="Enmitic exterminator" entryId="654f-6cb0-c27a-2e73::d996-113e-f476-a4ec" number="1" type="upgrade" from="entry"><rules><rule id="1202-10a8-78e9-4c67" name="Heavy" hidden="false" page="26"><description>In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3&quot; this turn.</description></rule><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="352f-e231-877a-fc51" name="Enmitic exterminator" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy, Rapid Fire 6, Sustained Hits 1</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="50" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="14a0-40c9-2748-ae6e" entryId="14a0-40c9-2748-ae6e" name="Mounted" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="b43e-b010-7d4a-3302" name="Destroyer Cult" entryId="b43e-b010-7d4a-3302" primary="false" /><category id="587d-d85b-8af-f640" name="Lokhust Heavy Destroyers" entryId="587d-d85b-8af-f640" primary="false" /></categories></selection><selection id="8fydi8" name="Canoptek Wraiths" entryId="3d26-f5b0-de7-57c6::a022-9bf6-f08b-c416" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="619a-b8da-477b-3995" name="Canoptek Wraiths" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="b3e0-9cd2-735c-91f1" name="Wraith Form" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="hbj0iyh" amount="1" associationId="7f64-b5d7-c4df-fb56" name="Supporting" action="group"></incomingAssociation></incomingAssociations><selections><selection id="8kx9zb" name="Wraith w/ claws" entryId="3d26-f5b0-de7-57c6::35c6-7a15-4dc7-1661" entryGroupId="3d26-f5b0-de7-57c6::53c0-e715-1eb0-b795" number="3" type="model" from="group" group="3-6 Wraiths"><selections><selection id="8klacwd" name="Vicious claws" entryId="3d26-f5b0-de7-57c6::e9b8-83a0-685-5fd6::f702-9067-d0c3-4240" number="3" type="upgrade" from="entry"><profiles><profile id="d85f-a077-c347-5d52" name="Vicious claws" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="95" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="4c3e-9310-a516-3590" entryId="4c3e-9310-a516-3590" name="Beast" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="79e3-91-f577-a6a6" name="Canoptek" entryId="79e3-91-f577-a6a6" primary="false" /><category id="a584-e2d5-6c07-afe" name="Wraiths" entryId="a584-e2d5-6c07-afe" primary="false" /></categories></selection><selection id="h22p3r" name="Canoptek Wraiths" entryId="3d26-f5b0-de7-57c6::a022-9bf6-f08b-c416" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule></rules><profiles><profile id="619a-b8da-477b-3995" name="Canoptek Wraiths" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="b3e0-9cd2-735c-91f1" name="Wraith Form" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.</characteristic></characteristics></profile></profiles><selections><selection id="h7jfad" name="Wraith w/ claws" entryId="3d26-f5b0-de7-57c6::35c6-7a15-4dc7-1661" entryGroupId="3d26-f5b0-de7-57c6::53c0-e715-1eb0-b795" number="3" type="model" from="group" group="3-6 Wraiths"><selections><selection id="h8q1iui" name="Vicious claws" entryId="3d26-f5b0-de7-57c6::e9b8-83a0-685-5fd6::f702-9067-d0c3-4240" number="3" type="upgrade" from="entry"><profiles><profile id="d85f-a077-c347-5d52" name="Vicious claws" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="115" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="4c3e-9310-a516-3590" entryId="4c3e-9310-a516-3590" name="Beast" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="79e3-91-f577-a6a6" name="Canoptek" entryId="79e3-91-f577-a6a6" primary="false" /><category id="a584-e2d5-6c07-afe" name="Wraiths" entryId="a584-e2d5-6c07-afe" primary="false" /></categories></selection><selection id="scwzshs" name="Canoptek Doomstalker" entryId="2763-bfec-e510-6469::ff8f-2e43-8af1-3470" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D3" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule></rules><profiles><profile id="7519-6b4a-c8d5-72b0" name="Canoptek Doomstalker" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">8</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">12</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">4</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">90mm</characteristic></characteristics></profile><profile id="79a5-8e09-eeae-e5b2" name="Damaged: 1-4 wounds remaining" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.</characteristic></characteristics></profile><profile id="7ed5-5030-b90e-4626" name="Sentinel Construct" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.</characteristic></characteristics></profile></profiles><selections><selection id="sdo5oe" name="Doomsday blaster" entryId="2763-bfec-e510-6469::5edb-d0a-d124-1957" entryGroupId="2763-bfec-e510-6469::6b19-22ca-5345-bdd2" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule><rule id="1202-10a8-78e9-4c67" name="Heavy" hidden="false" page="26"><description>In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3&quot; this turn.</description></rule></rules><profiles><profile id="4e8d-ef6c-b059-73c2" name="Doomsday blaster" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">48&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6+1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">14</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-3</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Blast, Heavy</characteristic></characteristics></profile></profiles></selection><selection id="se2lswd" name="Doomstalker limbs" entryId="2763-bfec-e510-6469::3c3c-3338-d05-da67" entryGroupId="2763-bfec-e510-6469::6b19-22ca-5345-bdd2" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="9ed1-a85a-26b7-fa8e" name="Doomstalker limbs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="se0o83j" name="Twin gauss flayer" entryId="2763-bfec-e510-6469::a8e7-20a4-a9-49fa" entryGroupId="2763-bfec-e510-6469::6b19-22ca-5345-bdd2" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="d1d1-611e-5191-1095" name="Lethal Hits" hidden="false" page="25"><description>Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target. 
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*</description></rule><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="f022-93f3-d4b5-4723" name="Twin gauss flayer" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Lethal Hits, Rapid Fire 1, Twin-linked</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="130" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="6dda-e157-334d-e93a" name="Walker" entryId="6dda-e157-334d-e93a" primary="false" /><category id="79e3-91-f577-a6a6" name="Canoptek" entryId="79e3-91-f577-a6a6" primary="false" /><category id="ff34-233e-9e4-344a" name="Doomstalker" entryId="ff34-233e-9e4-344a" primary="false" /></categories></selection><selection id="geug6ff" name="Canoptek Reanimator" entryId="2bf6-b47f-ed31-3280::7c45-2aab-7526-febe" number="1" type="model" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 4+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="9215-6472-fced-5024" name="Canoptek Reanimator" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">6</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile><profile id="20e1-eb82-bf57-db38" name="Nanoscarab Reanimation Beam (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While a friendly NECRONS unit is within 3&quot; of this model, each time that unit’s Reanimation Protocols activate, that unit heals an additional D3 wounds.</characteristic></characteristics></profile></profiles><selections><selection id="gh94up9" name="Atomiser beam" entryId="2bf6-b47f-ed31-3280::3dcb-6d4a-632b-b2c5" entryGroupId="2bf6-b47f-ed31-3280::7fe5-a4c9-2ed6-67c1" number="2" type="upgrade" from="group" group="Wargear"><profiles><profile id="600b-6620-1a45-3eb" name="Atomiser beam" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection><selection id="ggtfr6" name="Reanimator's claws" entryId="2bf6-b47f-ed31-3280::4dec-6404-8188-646a" entryGroupId="2bf6-b47f-ed31-3280::7fe5-a4c9-2ed6-67c1" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="7bd6-e428-8f03-6d38" name="Reanimator's claws" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="75" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="6dda-e157-334d-e93a" name="Walker" entryId="6dda-e157-334d-e93a" primary="false" /><category id="79e3-91-f577-a6a6" name="Canoptek" entryId="79e3-91-f577-a6a6" primary="false" /><category id="721c-7a0-a813-bafa" name="Reanimator" entryId="721c-7a0-a813-bafa" primary="false" /></categories></selection><selection id="2oyen9w" name="Canoptek Spyders" entryId="6c5f-aa9c-9734-2ee4::cae9-5277-87f4-54b8" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="b68a-5ded-65ac-98c" name="Deadly Demise 1" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule></rules><profiles><profile id="1dff-4e6e-f50a-4a18" name="Canoptek Swarm" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Command phase, select one friendly CANOPTEK SCARAB SWARM unit within 6&quot; of this unit. One destroyed model is returned to that CANOPTEK SCARAB SWARM unit for each SPYDER model in this unit.</characteristic></characteristics></profile></profiles><selections><selection id="2qgivx" name="Canoptek Spyder" entryId="6c5f-aa9c-9734-2ee4::7002-4a34-6e5-7a50" number="1" type="model" from="entry"><profiles><profile id="9341-1de5-e911-84d2" name="Canoptek Spyder" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">6</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile></profiles><selections><selection id="2rn6o0ef" name="Automaton claws" entryId="6c5f-aa9c-9734-2ee4::1141-4991-58b-8d13" entryGroupId="6c5f-aa9c-9734-2ee4::f39d-7f5b-a54a-6dbe" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="e02c-69ca-d6f6-245c" name="Automaton claws" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="65" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="79e3-91-f577-a6a6" name="Canoptek" entryId="79e3-91-f577-a6a6" primary="false" /><category id="ba74-40ae-cbd2-649a" name="Spyders" entryId="ba74-40ae-cbd2-649a" primary="false" /></categories></selection><selection id="e640hbc" name="Canoptek Spyders" entryId="6c5f-aa9c-9734-2ee4::cae9-5277-87f4-54b8" number="1" type="unit" from="entry"><rules><rule id="388f-814a-df25-c988" name="Command Protocols" hidden="false"><description>While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.</description></rule><rule id="a511-d9ca-17d0-42c5" name="Reanimation Protocols" hidden="false"><description>If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols: 
- When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.</description></rule><rule id="b68a-5ded-65ac-98c" name="Deadly Demise 1" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule></rules><profiles><profile id="1dff-4e6e-f50a-4a18" name="Canoptek Swarm" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Command phase, select one friendly CANOPTEK SCARAB SWARM unit within 6&quot; of this unit. One destroyed model is returned to that CANOPTEK SCARAB SWARM unit for each SPYDER model in this unit.</characteristic></characteristics></profile></profiles><selections><selection id="e7jmg6a" name="Canoptek Spyder" entryId="6c5f-aa9c-9734-2ee4::7002-4a34-6e5-7a50" number="1" type="model" from="entry"><profiles><profile id="9341-1de5-e911-84d2" name="Canoptek Spyder" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">6</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">8+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile></profiles><selections><selection id="e734oku" name="Automaton claws" entryId="6c5f-aa9c-9734-2ee4::1141-4991-58b-8d13" entryGroupId="6c5f-aa9c-9734-2ee4::f39d-7f5b-a54a-6dbe" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="e02c-69ca-d6f6-245c" name="Automaton claws" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="65" /></costs><categories><category id="ee0-cf31-4fb5-6b26" name="Faction: Necrons" entryId="ee0-cf31-4fb5-6b26" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="79e3-91-f577-a6a6" name="Canoptek" entryId="79e3-91-f577-a6a6" primary="false" /><category id="ba74-40ae-cbd2-649a" name="Spyders" entryId="ba74-40ae-cbd2-649a" primary="false" /></categories></selection></selections><categories><category name="Uncategorized" id="jrgaa6u" primary="false" entryId="(No Category)" /><category name="Configuration" id="flgqxr" primary="false" entryId="4ac9-fd30-1e3d-b249" /><category name="Epic Hero" id="kqtbfpk" primary="false" entryId="4f3a-f0f7-6647-348d" /><category name="Character" id="kq6wo1" primary="false" entryId="9cfd-1c32-585f-7d5c" /><category name="Battleline" id="kq22mfr" primary="false" entryId="e338-111e-d0c6-b687" /><category name="Infantry" id="kq0zir" primary="false" entryId="cf47-a0d7-7207-29dc" /><category name="Swarm" id="jr4s74c" primary="false" entryId="b00b-5bae-444f-964e" /><category name="Mounted" id="kqcrkit" primary="false" entryId="14a0-40c9-2748-ae6e" /><category name="Beast" id="krohvo" primary="false" entryId="4c3e-9310-a516-3590" /><category name="Monster" id="jsjilu3" primary="false" entryId="9693-cf84-fe69-37a9" /><category name="Vehicle" id="krc8lsk" primary="false" entryId="dbd4-63-af05-998" /><category name="Drone" id="jso0laa" primary="false" entryId="2471-e2e0-3f55-d6cb" /><category name="Dedicated Transport" id="jsidcpg" primary="false" entryId="ba07-411c-2832-1f79" /><category name="Fortification" id="jsrfvzl" primary="false" entryId="19d7-9c74-2140-5851" /><category name="Unit" id="jsspyr" primary="false" entryId="1160-70ae-a862-b1a8" /><category name="Allies: Astra Militarum" id="jsi85th" primary="false" entryId="8247-35f6-ec2a-7caa" /><category name="Allies: Chaos Knights" id="js2jdna" primary="false" entryId="8dd6-af11-abd3-55f1" /><category name="Allies: Heretic Astartes" id="js2zyf9" primary="false" entryId="92e6-f82e-0a48-2276" /><category name="Allies: Imperial Agents" id="js8zyvol" primary="false" entryId="742f-5727-1bc9-6da5" /><category name="Allies: Imperial Knights" id="jseheqt" primary="false" entryId="5e03-9044-273d-e818" /><category name="Allies: Legiones Daemonica" id="js4xwe8" primary="false" entryId="e1ea-71b9-f0ef-d788" /><category name="Allies: Titanicus Traitoris" id="jsl6cbj" primary="false" entryId="24fa-8caf-cd68-31fb" /><category name="Allies: Unaligned Forces" id="jswdi8o" primary="false" entryId="07d9-ab1c-cf28-0939" /><category name="Reference" id="jswm5uj" primary="false" entryId="eef1-be80-500a-edfc" /><category name="Allies: Adeptus Titanicus" id="jsmxscl" primary="false" entryId="9988-6b5e-660e-d973" /><category name="Illegal Units" id="js9utk" primary="false" entryId="(Illegal Units)" /></categories></force></forces></roster>