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<roster id="bz46vxo" name="Mechanicus" battleScribeVersion="2.03" generatedBy="https://newrecruit.eu" gameSystemId="sys-352e-adc2-7639-d610" gameSystemName="Warhammer 40,000 11th Edition" gameSystemRevision="17" xmlns="http://www.battlescribe.net/schema/rosterSchema"><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="1980" /></costs><costLimits><costLimit name="pts" typeId="51b2-306e-1021-d207" value="2000" /></costLimits><forces><force id="c1g4st" name="Army Roster" entryId="bb9d-299a-ed60-2d8a" catalogueId="77b9-2f66-3f9b-5cf3" catalogueRevision="20" catalogueName="Imperium - Adeptus Mechanicus"><selections><selection id="e3fppmt" name="Battle Size" entryId="7380-3e40-6ed6-b7cc::564e-fbc6-5266-3ea4" number="1" type="upgrade" from="entry"><selections><selection id="e4l2wsy" name="Strike Force (2000 Point limit)" entryId="7380-3e40-6ed6-b7cc::baf8-997f-e323-a090" entryGroupId="7380-3e40-6ed6-b7cc::b960-4789-a3a6-59cb" number="1" type="upgrade" from="group" group="Battle Size"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="e105kzh" name="Detachment" entryId="2874-c86-3152-393::c82f-1b42-946-9c9a" number="1" type="upgrade" from="entry"><selections><selection id="e2nlicf" name="Lords of the Forge" entryId="2874-c86-3152-393::422c-4088-de8b-58a4::24e2-b690-37b5-de9e" entryGroupId="2874-c86-3152-393::422c-4088-de8b-58a4::6972-dcc-e567-d509" number="1" type="upgrade" from="group" group="Detachment"><rules><rule id="d07d-594b-cc77-344c" name="War-form Mantles" hidden="false"><description>Friendly TECH-PRIEST models have: 
- 4+ InSv. 
- Feel No Pain 5+. 

Friendly TECH-PRIEST models have the following ability:
**Baffling Data Screed**: In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: 
- On a 2+, select one enemy **VEHICLE** unit within 12&quot; of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. 
- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.</description></rule></rules><costs><cost name="Detachment Points" typeId="82ae-1066-5107-6ae0" value="2" /></costs><categories><category id="0936-9767-1cc7-52ae" name="Priority Assets" entryId="0936-9767-1cc7-52ae" primary="false" /></categories></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="dzzxbmr" name="Force Disposition" entryId="8bc8-6bfe-78bd-2480::2f69-9148-45b4-86a8" number="1" type="upgrade" from="entry"><selections><selection id="e0z7wnh" name="Priority Assets" entryId="8bc8-6bfe-78bd-2480::9c70-af87-0c32-afcf::081d-bc07-5d4e-ab22" entryGroupId="8bc8-6bfe-78bd-2480::9c70-af87-0c32-afcf::eece-6d68-6710-7a7f" number="1" type="upgrade" from="group" group="Force Disposition"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="e59bic8" name="Show/Hide Options" entryId="3458-3cff-ef5f-a7c5::e8ef-836a-a9d1-901d" number="1" type="upgrade" from="entry"><selections><selection id="e564tg" name="Crucible Characters are visible" entryId="3458-3cff-ef5f-a7c5::f578-4362-f482-9f54::57cc-822a-1d43-be52" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="e5tvcof" name="Imperial Agents are visible" entryId="9c5b-bd47-c34c-90c0::e08b-2448-5606-fefb" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="e5kfklf" name="Imperial Knights are visible" entryId="825c-3524-48a1-9328::e82c-6f8c-2b97-a287" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="e5chg2m" name="Legends are visible" entryId="3458-3cff-ef5f-a7c5::892f-57ca-d650-7199::9ed-cbf4-bfe5-90bf" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="e5z0476" name="Titans are visible" entryId="d6cf-3f1f-46e1-43e2::f26b-79db-80e0-3a3b" number="1" type="upgrade" from="entry"></selection><selection id="e5sd2oc" name="Unaligned Forces are visible" entryId="3458-3cff-ef5f-a7c5::985-e753-2e94-859::2973-ea51-7f8d-5403" number="1" type="upgrade" from="entry"></selection><selection id="e5rocmn" name="Unaligned Fortifications are visible" entryId="3458-3cff-ef5f-a7c5::4d37-22c-a45c-64f8::e916-2cf4-a49d-b8c4" number="1" type="upgrade" from="entry"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="kc3wwwu" name="Belisarius Cawl" entryId="cb05-4e43-6776-3c51::1f1e-2989-4762-cf88" number="1" type="model" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="1f5d-20a5-f37c-7d5a" name="Belisarius Cawl" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">8</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">10</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">105x70mm</characteristic></characteristics></profile><profile id="9e99-0aa1-2c11-33ca" name="Canticles of the Omnissiah" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.

Invocation of Machine Vengeance (Aura): At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ^^**Adeptus Mechanicus^^** unit makes an attack that targets your Machine Vengeance target, you can re‑roll the Hit roll.

Mantra of Discipline:  This model has the ^^**Battleline**^^ keyword and has the following ability:
**Binharic Courage (Aura)**: While a friendly ^^**Adeptus Mechanicus**^^ unit is within 6&quot; of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.’

Shroudpsalm (Aura): While a friendly **^^Adeptus Mechanicus**^^ unit is within 6&quot; of this model, that unit has the Stealth ability.</characteristic></characteristics></profile><profile id="f172-384f-e1fa-d656" name="Mechanicus Bodyguard" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is within 3&quot; of one or more other friendly ^^**Adeptus Mechanicus**^^ units, this model has the Lone Operative ability.</characteristic></characteristics></profile><profile id="26a7-711f-28f6-7044" name="Self-repair Mechanisms" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of your Command phase, this model regains up to D3 lost wounds.</characteristic></characteristics></profile><profile id="784a-55c7-c7b9-db88" name="Supreme Commander" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">If this model is in your army, it must be your **^^Warlord^^**.</characteristic></characteristics></profile><profile id="2645-89b9-6b5a-b032" name="Baffling Data Screed" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: 
- On a 2+, select one enemy **VEHICLE** unit within 12&quot; of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. 
- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.</characteristic></characteristics></profile></profiles><selections><selection id="kdft1rm" name="Arc scourge" entryId="cb05-4e43-6776-3c51::2f59-b41c-83be-4efe" number="1" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="115b-79dc-f723-d761" name="Extra Attacks" hidden="false" page="28"><description>Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.</description></rule></rules><profiles><profile id="e4be-19e1-54b-d219" name="Arc Scourge" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Anti-Vehicle 4+, Devastating Wounds, Extra Attacks</characteristic></characteristics></profile></profiles></selection><selection id="kd67j7o" name="Cawl's Omnissian axe" entryId="cb05-4e43-6776-3c51::4858-7bde-a8d4-e7da" number="1" type="upgrade" from="entry"><profiles><profile id="f04a-c6ee-6971-f7da" name="Cawl's Omnissian axe" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="kdfmtiq" name="Mechadendrite hive" entryId="cb05-4e43-6776-3c51::665-8af3-4b52-8ac6" number="1" type="upgrade" from="entry"><rules><rule id="115b-79dc-f723-d761" name="Extra Attacks" hidden="false" page="28"><description>Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.</description></rule></rules><profiles><profile id="7a81-a490-ee0-ffdd" name="Mechadendrite hive" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2D6</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Extra Attacks</characteristic></characteristics></profile></profiles></selection><selection id="kdhg1y2" name="Solar atomiser" entryId="cb05-4e43-6776-3c51::238d-d584-47ee-856d" number="1" type="upgrade" from="entry"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule><rule id="7cdb-fb99-44a9-8849" name="Melta" hidden="false" page="26"><description>This ability always takes the form **[MELTA X]**. Each time a model makes an attack with a **[MELTA]** weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add **X** to that weapon’s **D** characteristic. 
***Example:** A model targets a unit that is within half range of a **[MELTA 2]** weapon with a **D** characteristic of D6. While resolving those attacks, that weapon has a **D** characteristic of **D6+2**.*</description></rule></rules><profiles><profile id="2fd0-1925-e091-75ef" name="Solar atomiser" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">14</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-4</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D6</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Melta 3</characteristic></characteristics></profile></profiles></selection><selection id="kdm2ui" name="Warlord" entryId="cb05-4e43-6776-3c51::c097-c2fe-be86-de31::0580-79ca-da98-77c3" number="1" type="upgrade" from="entry"><categories><category id="5c0e-4c31-d51b-e470" name="Warlord" entryId="5c0e-4c31-d51b-e470" primary="false" /><category id="75fe-c657-43c6-7c09" name="Supreme Commander" entryId="75fe-c657-43c6-7c09" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="220" /></costs><categories><category id="9106-4e44-7994-8859" name="Belisarius Cawl" entryId="9106-4e44-7994-8859" primary="false" /><category id="4f3a-f0f7-6647-348d" entryId="4f3a-f0f7-6647-348d" name="Epic Hero" primary="true" /><category id="9693-cf84-fe69-37a9" name="Monster" entryId="9693-cf84-fe69-37a9" primary="false" /><category id="9cfd-1c32-585f-7d5c" name="Character" entryId="9cfd-1c32-585f-7d5c" primary="false" /><category id="59a9-b5cc-7c11-aaad" name="Tech-Priest" entryId="59a9-b5cc-7c11-aaad" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="6d46-7883-e5d1-45ee" name="Cult Mechanicus" entryId="6d46-7883-e5d1-45ee" primary="false" /><category id="355c-0ee6-3cde-6c71" name="Mobile" entryId="355c-0ee6-3cde-6c71" primary="false" /></categories></selection><selection id="zwytxvk" name="Cybernetica Datasmith" entryId="ec2e-941e-4c80-ab09::d59d-ef1-9ef8-4f44" number="1" type="model" from="entry"><rules><rule id="3342-2180-9c5d-925f" name="Support" hidden="false"><description>Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 4+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="0835-db3f-3b41-ae6a" name="Cybernetica Datasmith" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile><profile id="dba5-946a-cd1c-0845" name="Support" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model must be attached to the following unit: KASTELAN ROBOTS</characteristic></characteristics></profile><profile id="4016-04e6-9751-89e3" name="Battle Protocols" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of the battle, if this model is leading a ^^**Kastelan Robots^^** unit, that unit enters Aegis Protocols (see below). In your Command phase, if this model is leading a ^^**Kastelan Robots^^** unit, you can select one protocol from those listed below for that unit to enter. Once a unit enters a protocol, it remains in that protocol until it enters a different one.
- Protector Protocol: Add 2 to the Attacks characteristic of ranged weapons equipped by ^^**Kastelan Robot^^** models in that unit.
- Conqueror Protocol: Add 2 to the Attacks characteristic of melee weapons equipped by ^^**Kastelan Robot^^** models in that unit.
- Aegis Protocol: Add 1 to the Toughness characteristic of ^^**Kastelan Robot^^** models in that unit.</characteristic></characteristics></profile><profile id="85bc-7ca2-871d-7437" name="Data-severed" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">If there are no KASTELAN ROBOT models in this unit: 
- This unit loses VEHICLE. 
- This unit has INFANTRY.</characteristic></characteristics></profile><profile id="2645-89b9-6b5a-b032" name="Baffling Data Screed" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: 
- On a 2+, select one enemy **VEHICLE** unit within 12&quot; of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. 
- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="m2xl5io" associationId="5487-6f2b-a25d-78b9" name="Supporting" action="group"></association></associations><selections><selection id="df4p0rp" name="Vingh's Wafers of Dynamism" entryId="ec2e-941e-4c80-ab09::f2db-d9ec-b48a-5c56::42f7-6065-5be3-3b74" entryGroupId="ec2e-941e-4c80-ab09::f2db-d9ec-b48a-5c56::65bb-2001-cac8-2761" number="1" type="upgrade" from="group" group="Enhancements"><profiles><profile id="433c-9989-e3ab-f5af" name="Vingh's Wafers of Dynamism" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of the first battle round, if this unit is an attached unit, this unit has **MOBILE** until the end of the battle.</characteristic></characteristics></profile></profiles><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="25" /><cost name="Enhancements" typeId="f759-1bc4-cb3a-f0d2" value="1" /></costs></selection><selection id="zx7slh" name="Mechanicus pistol" entryId="ec2e-941e-4c80-ab09::44cd-1441-b29d-85d0::2b1f-798d-9bca-4ad9" entryGroupId="ec2e-941e-4c80-ab09::f1f5-f62e-e47d-9dad" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="zxi747" name="Power fist" entryId="ec2e-941e-4c80-ab09::666c-57c1-9f31-fd7d" entryGroupId="ec2e-941e-4c80-ab09::f1f5-f62e-e47d-9dad" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="86b1-36b9-ac98-eee4" name="Power fist" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="20" /></costs><categories><category id="6785-add8-89f-d960" name="Cybernetica Datasmith" entryId="6785-add8-89f-d960" primary="false" /><category id="59a9-b5cc-7c11-aaad" name="Tech-Priest" entryId="59a9-b5cc-7c11-aaad" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="3b4e-5e61-ac14-93de" name="Legio Cybernetica" entryId="3b4e-5e61-ac14-93de" primary="false" /><category id="355c-0ee6-3cde-6c71" name="Mobile" entryId="355c-0ee6-3cde-6c71" primary="false" /><category id="dbd4-63-af05-998" name="Vehicle" entryId="dbd4-63-af05-998" primary="false" /></categories></selection><selection id="o3q9vj4" name="Skitarii Marshal" entryId="569d-5147-44f-b8a5::b897-e4c6-fcb6-6538" number="1" type="model" from="entry"><rules><rule id="3342-2180-9c5d-925f" name="Support" hidden="false"><description>Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="d3f8-1d89-a1d0-085a" name="Skitarii Marshal" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile><profile id="b89e-0cbb-251a-793c" name="Support" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: HASTARII EXTERMINATORS, HASTARII FUSILIERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SKITARII RANGERS, SKITARII VANGUARD</characteristic></characteristics></profile><profile id="46d1-a9f3-efe5-b4a9" name="Control Edict" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll.</characteristic></characteristics></profile><profile id="3afd-1276-beb2-adf7" name="Servo-skull Uplink" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the start of any phase, you can select one friendly ^^**Skitarii^^** unit that is Battle-shocked and within 6&quot; of this model. That unit is no longer Battle-shocked.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="dqs6jin" associationId="e075-48b7-2121-d140" name="Supporting" action="group"></association></associations><selections><selection id="o7llur8" name="Control stave" entryId="569d-5147-44f-b8a5::4b2c-60bc-169c-ab71" entryGroupId="569d-5147-44f-b8a5::fa65-a242-757c-1118" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="b541-4185-207d-f0fe" name="Control stave" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="o7zxzgc" name="Mechanicus pistol" entryId="569d-5147-44f-b8a5::7a3d-dcaf-9983-30dc::2b1f-798d-9bca-4ad9" entryGroupId="569d-5147-44f-b8a5::fa65-a242-757c-1118" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="35" /></costs><categories><category id="58c1-8e13-6d05-ee24" name="Marshal" entryId="58c1-8e13-6d05-ee24" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /></categories></selection><selection id="hq5dxhc" name="Sydonian Skatros" entryId="71e5-42c0-9a4a-f97c::52e7-9347-3f16-9eec" number="1" type="model" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="bec5-4288-34a6-ccfa" name="Stealth" hidden="false" page="20"><description>If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).</description></rule><rule id="a8a0-8fe7-898-e0f3" name="Lone Operative" hidden="false" page="19"><description>Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12&quot; of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12&quot; of this unit. 
If this ability takes the form **Lone Operative X&quot;**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X&quot;** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X&quot;** of this unit.</description></rule></rules><profiles><profile id="af04-7ab7-3a60-b7df" name="Sydonian Skatros" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="daae-3991-9097-425a" name="Dread Snipers" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.</characteristic></characteristics></profile><profile id="4248-c55c-19a7-e46d" name="Sydonian Sentinel" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model cannot be your ^^**Warlord^^**.</characteristic></characteristics></profile></profiles><selections><selection id="hskvh0n" name="Mechanicus pistol" entryId="71e5-42c0-9a4a-f97c::966e-b790-a1c9-e3ef::2b1f-798d-9bca-4ad9" entryGroupId="71e5-42c0-9a4a-f97c::3dff-42fe-a519-8522" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="hrkea8" name="Sydonian Feet" entryId="71e5-42c0-9a4a-f97c::de8a-6305-a50b-8f55" entryGroupId="71e5-42c0-9a4a-f97c::3dff-42fe-a519-8522" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="d119-8698-e973-8f78" name="Sydonian Feet" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile><profile id="5045-41f8-b903-6332" name="Achillan Eye" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model makes an attack with a radium jezzail that targets an Infantry unit, you can re-roll the Wound roll. Each time this model makes an attack with a Skatros transuranic arquebus that targets a Monster or Vehicle unit, you can re-roll the Wound roll.</characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="hsjspw" name="Radium Jezzail" entryId="71e5-42c0-9a4a-f97c::fe64-bfcb-6a47-dc54" entryGroupId="71e5-42c0-9a4a-f97c::84e2-5c38-9573-3875" number="1" type="upgrade" from="group" group="Wargear::Replace Radium Jezzail"><profiles><profile id="e8d0-806f-865a-f37c" name="Radium Jezzail" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy, Precision, Anti-Infantry 3+</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="45" /></costs><categories><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="fe37-1124-2cfd-f11b" name="Sydonian" entryId="fe37-1124-2cfd-f11b" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="c0fd-4321-721a-c108" name="Skatros" entryId="c0fd-4321-721a-c108" primary="false" /></categories></selection><selection id="2iweksm" name="Tech-Priest Dominus" entryId="a548-ba7d-175a-e8b2::6424-ed86-9e15-3e14" number="1" type="model" from="entry"><rules><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="09bc-dacd-32ff-a31d" name="Tech-Priest Dominus" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="4fe6-68c7-06d7-e127" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO-PRIESTS, HASTARII EXTERMINATORS, HASTARII FUSILIERS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SERVITOR BATTLECLADE, SKITARII RANGERS, SKITARII VANGUARD</characteristic></characteristics></profile><profile id="2d2c-3eb8-963e-c75a" name="Lord of the Machine Cult" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the ^^**Electro-Priests^^** keyword, models in that unit have the Feel No Pain 4+ ability instead</characteristic></characteristics></profile><profile id="01b2-8ea8-4fc1-dbe7" name="Data-spike" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of the Fight phase, you can select one enemy ^^**Vehicle^^** unit within Engagement Range of this model’s unit and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds and, until the end of the phase, the Weapon Skill characteristic of melee weapons equipped by that enemy unit is worsened by 1.</characteristic></characteristics></profile><profile id="2645-89b9-6b5a-b032" name="Baffling Data Screed" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: 
- On a 2+, select one enemy **VEHICLE** unit within 12&quot; of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. 
- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="fqw70po" associationId="5610-665a-04b3-1fc8" name="Leading" action="group"></association></associations><selections><selection id="dv0ciie" name="TL-409" entryId="a548-ba7d-175a-e8b2::7c7a-e18d-61ff-d869::3c7a-55cf-0e00-e031" entryGroupId="a548-ba7d-175a-e8b2::7c7a-e18d-61ff-d869::65bb-2001-cac8-2761" number="1" type="upgrade" from="group" group="Enhancements"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8367-374c-f87-c627" name="Hazardous" hidden="false" page="28"><description>Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.</description></rule></rules><profiles><profile id="2b47-5a73-e4e1-d695" name="TL-409" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">11</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D3+2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Hazardous</characteristic></characteristics></profile></profiles><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="30" /><cost name="Enhancements" typeId="f759-1bc4-cb3a-f0d2" value="1" /></costs><categories><category id="982b-de77-dd2d-d9bd" name="Damage Dx+0 Modifier" entryId="982b-de77-dd2d-d9bd" primary="false" /></categories></selection><selection id="2jlj6k8" name="Omnissian axe" entryId="a548-ba7d-175a-e8b2::4587-20b2-c305-10c6" entryGroupId="a548-ba7d-175a-e8b2::03a6-f1ef-5a60-b2c3" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="3dc8-2740-24c0-d7a4" name="Omnissian axe" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="2jz110i" name="Macrostubber" entryId="a548-ba7d-175a-e8b2::e1d3-cc18-b4cf-acb8" entryGroupId="a548-ba7d-175a-e8b2::dbdc-0fcc-04cf-4ff8" number="1" type="upgrade" from="group" group="Wargear::Replace macrostubber"><rules><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="b263-d554-9189-e6c4" name="Macrostubber" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">5</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="2jxoep2" name="Volkite blaster" entryId="a548-ba7d-175a-e8b2::1c7c-e356-69ed-fd6b" entryGroupId="a548-ba7d-175a-e8b2::00cd-ebc9-bb41-d92d" number="1" type="upgrade" from="group" group="Wargear::Replace volkite blaster"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="2537-6387-ba31-8ad2" name="Volkite blaster" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="c39d-5908-6bc1-8212" name="Dominus" entryId="c39d-5908-6bc1-8212" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="59a9-b5cc-7c11-aaad" name="Tech-Priest" entryId="59a9-b5cc-7c11-aaad" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="6d46-7883-e5d1-45ee" name="Cult Mechanicus" entryId="6d46-7883-e5d1-45ee" primary="false" /></categories></selection><selection id="hv9sx8n" name="Tech-Priest Dominus" entryId="a548-ba7d-175a-e8b2::6424-ed86-9e15-3e14" number="1" type="model" from="entry"><rules><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="09bc-dacd-32ff-a31d" name="Tech-Priest Dominus" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="4fe6-68c7-06d7-e127" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO-PRIESTS, HASTARII EXTERMINATORS, HASTARII FUSILIERS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SERVITOR BATTLECLADE, SKITARII RANGERS, SKITARII VANGUARD</characteristic></characteristics></profile><profile id="2d2c-3eb8-963e-c75a" name="Lord of the Machine Cult" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the ^^**Electro-Priests^^** keyword, models in that unit have the Feel No Pain 4+ ability instead</characteristic></characteristics></profile><profile id="01b2-8ea8-4fc1-dbe7" name="Data-spike" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of the Fight phase, you can select one enemy ^^**Vehicle^^** unit within Engagement Range of this model’s unit and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds and, until the end of the phase, the Weapon Skill characteristic of melee weapons equipped by that enemy unit is worsened by 1.</characteristic></characteristics></profile><profile id="2645-89b9-6b5a-b032" name="Baffling Data Screed" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: 
- On a 2+, select one enemy **VEHICLE** unit within 12&quot; of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. 
- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="e0b6uwp" associationId="5610-665a-04b3-1fc8" name="Leading" action="group"></association></associations><selections><selection id="hw14o1" name="Omnissian axe" entryId="a548-ba7d-175a-e8b2::4587-20b2-c305-10c6" entryGroupId="a548-ba7d-175a-e8b2::03a6-f1ef-5a60-b2c3" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="3dc8-2740-24c0-d7a4" name="Omnissian axe" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="hwlobzx" name="Macrostubber" entryId="a548-ba7d-175a-e8b2::e1d3-cc18-b4cf-acb8" entryGroupId="a548-ba7d-175a-e8b2::dbdc-0fcc-04cf-4ff8" number="1" type="upgrade" from="group" group="Wargear::Replace macrostubber"><rules><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="b263-d554-9189-e6c4" name="Macrostubber" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">5</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="hxtnive" name="Volkite blaster" entryId="a548-ba7d-175a-e8b2::1c7c-e356-69ed-fd6b" entryGroupId="a548-ba7d-175a-e8b2::00cd-ebc9-bb41-d92d" number="1" type="upgrade" from="group" group="Wargear::Replace volkite blaster"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="2537-6387-ba31-8ad2" name="Volkite blaster" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="c39d-5908-6bc1-8212" name="Dominus" entryId="c39d-5908-6bc1-8212" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="59a9-b5cc-7c11-aaad" name="Tech-Priest" entryId="59a9-b5cc-7c11-aaad" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="6d46-7883-e5d1-45ee" name="Cult Mechanicus" entryId="6d46-7883-e5d1-45ee" primary="false" /></categories></selection><selection id="vqmenr" name="Tech-Priest Manipulus" entryId="6bf3-dd34-975d-d8f1::2d9b-610a-dc4d-15ae" number="1" type="model" from="entry"><rules><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="8613-7a33-dbc6-e9d1" name="Tech-Priest Manipulus" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">50mm</characteristic></characteristics></profile><profile id="259a-6380-dd29-8ae0" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO-PRIESTS, HASTARII EXTERMINATORS, HASTARII FUSILIERS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SERVITOR BATTLECLADE, SKITARII RANGERS, SKITARII VANGUARD</characteristic></characteristics></profile><profile id="0572-a04a-1973-cbab" name="Galvanic Field" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, weapons equipped by models in that unit have the [Lethal Hits] ability.</characteristic></characteristics></profile><profile id="fda2-046d-2f2f-a407" name="Defend the Divine Work" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the start of any phase, this model can use this ability. If it does, until the  end of the phase, all models in this model’s unit have a 4+ invulnerable save.</characteristic></characteristics></profile><profile id="2645-89b9-6b5a-b032" name="Baffling Data Screed" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: 
- On a 2+, select one enemy **VEHICLE** unit within 12&quot; of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. 
- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="bf4zp5x" associationId="5880-a624-23d4-9b9f" name="Leading" action="group"></association></associations><selections><selection id="vvisy2h" name="Omnissian staff" entryId="6bf3-dd34-975d-d8f1::ed2c-31b2-8f67-9f05" entryGroupId="6bf3-dd34-975d-d8f1::62f3-00b6-6909-72f0" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="512d-4eee-4920-f919" name="Omnissian staff" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Lethal Hits</characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection><selection id="vvt3jyj" name="Magnarail lance" entryId="6bf3-dd34-975d-d8f1::2ee4-fe4c-2b3c-fc7e" entryGroupId="6bf3-dd34-975d-d8f1::2292-e3ad-0523-66c2" number="1" type="upgrade" from="group" group="Wargear::Replace magnarail lance"><rules><rule id="1202-10a8-78e9-4c67" name="Heavy" hidden="false" page="26"><description>In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3&quot; this turn.</description></rule></rules><profiles><profile id="57ef-daee-9ff1-3799" name="Magnarail lance" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">7</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy, Lethal Hits</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="63f-669c-2b61-cb04" name="Manipulus" entryId="63f-669c-2b61-cb04" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="59a9-b5cc-7c11-aaad" name="Tech-Priest" entryId="59a9-b5cc-7c11-aaad" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="6d46-7883-e5d1-45ee" name="Cult Mechanicus" entryId="6d46-7883-e5d1-45ee" primary="false" /></categories></selection><selection id="fqw70po" name="Skitarii Rangers" entryId="cb4c-b9a7-a9fd-b2de::de59-f65c-181a-8509" number="1" type="unit" from="entry"><rules><rule id="ada6-bac1-ffe0-d6f7" name="Scouts 6&quot;" hidden="false" page="39"><description>This ability always takes the form **Scouts X&quot;**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="013b-d05a-1fbc-40a5" name="Skitarii Rangers" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">25mm</characteristic></characteristics></profile><profile id="3d74-3888-b3ba-d044" name="Objective Scouted" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="2iweksm" amount="1" associationId="5610-665a-04b3-1fc8" name="Leading" action="group"></incomingAssociation></incomingAssociations><selections><selection id="fr7n6nf" name="Skitarii Ranger Alpha" entryId="cb4c-b9a7-a9fd-b2de::e4b2-478b-a217-f999" number="1" type="model" from="entry"><selections><selection id="ft9juz" name="Close combat weapon" entryId="cb4c-b9a7-a9fd-b2de::c88b-f6ce-fc07-df7a::2f1a-2fc7-2843-549d" number="1" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="ftoq1tm" name="Galvanic rifle" entryId="cb4c-b9a7-a9fd-b2de::90fb-6049-048b-b4d2" entryGroupId="cb4c-b9a7-a9fd-b2de::c6a2-e9ac-9e52-a8b2" number="1" type="upgrade" from="group" group="Ranged weapon"><profiles><profile id="641d-a705-abc0-b4ff" name="Galvanic rifle" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">30&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="fs943wl" name="Skitarii Ranger w/ galvanic rifle" entryId="cb4c-b9a7-a9fd-b2de::b27c-7f37-083e-9234" number="9" type="model" from="entry"><selections><selection id="fu9blve" name="Close combat weapon" entryId="cb4c-b9a7-a9fd-b2de::7d33-efbb-ded7-184f::2f1a-2fc7-2843-549d" number="9" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="fugl95" name="Galvanic rifle" entryId="cb4c-b9a7-a9fd-b2de::6483-eb5-46a4-ff63" number="9" type="upgrade" from="entry"><profiles><profile id="db1c-cc92-e358-9c80" name="Galvanic rifle" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">30&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="85" /></costs><categories><category id="bdec-fa84-45c0-24dc" name="Rangers" entryId="bdec-fa84-45c0-24dc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /><category id="40ce-cefb-031e-75a4" name="Recon Augury" entryId="40ce-cefb-031e-75a4" primary="false" /></categories></selection><selection id="wiek2z" name="Skitarii Rangers" entryId="cb4c-b9a7-a9fd-b2de::de59-f65c-181a-8509" number="1" type="unit" from="entry"><rules><rule id="ada6-bac1-ffe0-d6f7" name="Scouts 6&quot;" hidden="false" page="39"><description>This ability always takes the form **Scouts X&quot;**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="013b-d05a-1fbc-40a5" name="Skitarii Rangers" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">25mm</characteristic></characteristics></profile><profile id="3d74-3888-b3ba-d044" name="Objective Scouted" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.</characteristic></characteristics></profile></profiles><selections><selection id="wmj519b" name="Skitarii Ranger Alpha" entryId="cb4c-b9a7-a9fd-b2de::e4b2-478b-a217-f999" number="1" type="model" from="entry"><selections><selection id="wprczm" name="Close combat weapon" entryId="cb4c-b9a7-a9fd-b2de::c88b-f6ce-fc07-df7a::2f1a-2fc7-2843-549d" number="1" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="wpjel37" name="Galvanic rifle" entryId="cb4c-b9a7-a9fd-b2de::90fb-6049-048b-b4d2" entryGroupId="cb4c-b9a7-a9fd-b2de::c6a2-e9ac-9e52-a8b2" number="1" type="upgrade" from="group" group="Ranged weapon"><profiles><profile id="641d-a705-abc0-b4ff" name="Galvanic rifle" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">30&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="wma1p6f" name="Skitarii Ranger w/ galvanic rifle" entryId="cb4c-b9a7-a9fd-b2de::b27c-7f37-083e-9234" number="9" type="model" from="entry"><selections><selection id="wrs29ro" name="Close combat weapon" entryId="cb4c-b9a7-a9fd-b2de::7d33-efbb-ded7-184f::2f1a-2fc7-2843-549d" number="9" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="wrjb8jd" name="Galvanic rifle" entryId="cb4c-b9a7-a9fd-b2de::6483-eb5-46a4-ff63" number="9" type="upgrade" from="entry"><profiles><profile id="db1c-cc92-e358-9c80" name="Galvanic rifle" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">30&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="85" /></costs><categories><category id="bdec-fa84-45c0-24dc" name="Rangers" entryId="bdec-fa84-45c0-24dc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /><category id="40ce-cefb-031e-75a4" name="Recon Augury" entryId="40ce-cefb-031e-75a4" primary="false" /></categories></selection><selection id="dqs6jin" name="Skitarii Vanguard" entryId="8c0d-1834-34a2-59aa::ba33-c21-bddc-ab0" number="1" type="unit" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="7df2-9dbf-5bcb-3e9a" name="Skitarii Vanguard" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">25mm</characteristic></characteristics></profile><profile id="a266-2033-d72e-eddd" name="Rad-saturation (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While an enemy unit (excluding ^^**Vehicle^^** units) is within 3&quot; of this unit, subtract 1 from the Objective Control characteristic of models in that unit.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="o3q9vj4" amount="1" associationId="e075-48b7-2121-d140" name="Supporting" action="group"></incomingAssociation></incomingAssociations><selections><selection id="dszzby" name="Skitarii Vanguard Alpha" entryId="8c0d-1834-34a2-59aa::757f-d62f-7983-08e3" number="1" type="model" from="entry"><selections><selection id="du8n1vk" name="Close combat weapon" entryId="8c0d-1834-34a2-59aa::c81e-eb8a-723b-2cd6::2f1a-2fc7-2843-549d" number="1" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="dtnx8fi" name="Radium carbine" entryId="8c0d-1834-34a2-59aa::f5c3-756b-f5d1-6e82" entryGroupId="8c0d-1834-34a2-59aa::8947-7baa-be7b-08a3" number="1" type="upgrade" from="group" group="Ranged weapon"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="c990-c32-898f-760f" name="Radium carbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Anti-Infantry 4+</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="dsyrhzl" name="Skitarii Vanguard w/ radium carbine" entryId="8c0d-1834-34a2-59aa::e643-b59e-8ca3-2f8c" number="9" type="model" from="entry"><selections><selection id="dvai5pq" name="Close combat weapon" entryId="8c0d-1834-34a2-59aa::afa-cc0a-cbed-ac4a::2f1a-2fc7-2843-549d" number="9" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="dvyyqnze" name="Radium carbine" entryId="8c0d-1834-34a2-59aa::23df-6574-ca00-efc8" number="9" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="b4c5-eb75-b38d-7ce9" name="Radium carbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Anti-Infantry 4+</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="85" /></costs><categories><category id="44d2-dd77-4da9-7f22" name="Vanguard" entryId="44d2-dd77-4da9-7f22" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /></categories></selection><selection id="e0b6uwp" name="Skitarii Vanguard" entryId="8c0d-1834-34a2-59aa::ba33-c21-bddc-ab0" number="1" type="unit" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="7df2-9dbf-5bcb-3e9a" name="Skitarii Vanguard" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">25mm</characteristic></characteristics></profile><profile id="a266-2033-d72e-eddd" name="Rad-saturation (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While an enemy unit (excluding ^^**Vehicle^^** units) is within 3&quot; of this unit, subtract 1 from the Objective Control characteristic of models in that unit.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="hv9sx8n" amount="1" associationId="5610-665a-04b3-1fc8" name="Leading" action="group"></incomingAssociation></incomingAssociations><selections><selection id="e164fdn" name="Skitarii Vanguard Alpha" entryId="8c0d-1834-34a2-59aa::757f-d62f-7983-08e3" number="1" type="model" from="entry"><selections><selection id="e3hsn22" name="Close combat weapon" entryId="8c0d-1834-34a2-59aa::c81e-eb8a-723b-2cd6::2f1a-2fc7-2843-549d" number="1" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="e220rum" name="Radium carbine" entryId="8c0d-1834-34a2-59aa::f5c3-756b-f5d1-6e82" entryGroupId="8c0d-1834-34a2-59aa::8947-7baa-be7b-08a3" number="1" type="upgrade" from="group" group="Ranged weapon"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="c990-c32-898f-760f" name="Radium carbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Anti-Infantry 4+</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="e1jgupd" name="Skitarii Vanguard w/ radium carbine" entryId="8c0d-1834-34a2-59aa::e643-b59e-8ca3-2f8c" number="9" type="model" from="entry"><selections><selection id="e4wiar" name="Close combat weapon" entryId="8c0d-1834-34a2-59aa::afa-cc0a-cbed-ac4a::2f1a-2fc7-2843-549d" number="9" type="upgrade" from="entry"><profiles><profile id="d317-6ae2-d64a-5831" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="e42tmfb" name="Radium carbine" entryId="8c0d-1834-34a2-59aa::23df-6574-ca00-efc8" number="9" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="b4c5-eb75-b38d-7ce9" name="Radium carbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Anti-Infantry 4+</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="85" /></costs><categories><category id="44d2-dd77-4da9-7f22" name="Vanguard" entryId="44d2-dd77-4da9-7f22" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /></categories></selection><selection id="bf4zp5x" name="Kataphron Breachers" entryId="2624-cc0e-10af-ae30::a46f-848-b87d-4484" number="1" type="unit" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="c97f-7f22-6d6f-1bcc" name="Kataphron Breachers" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">6+</characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile><profile id="2621-1ced-08ff-1612" name="Breaching Command" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack, re-roll a Hit roll of 1. While this unit is within 6” of one or more friendly ^^**Adeptus Mechanicus Battleline^^** units, you can re-roll the Hit roll instead.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="vqmenr" amount="1" associationId="5880-a624-23d4-9b9f" name="Leading" action="group"></incomingAssociation></incomingAssociations><selections><selection id="bht8urj" name="Kataphron Breacher (Heavy arc rifle &amp; arc claw)" entryId="2624-cc0e-10af-ae30::8623-36e3-fb81-6926" entryGroupId="2624-cc0e-10af-ae30::36ac-0f0b-f772-e685" number="3" type="model" from="group" group="Kataphron Breachers"><selections><selection id="bhi8dqq" name="Arc claw" entryId="2624-cc0e-10af-ae30::272f-130a-69ef-b87b::1e51-524c-74d0-f9ce" number="3" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="948a-a4a9-21a4-f157" name="Arc claw" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Anti-Vehicle 4+, Lethal Hits</characteristic></characteristics></profile></profiles></selection><selection id="bicvese" name="Heavy arc rifle" entryId="2624-cc0e-10af-ae30::bf9b-6638-4d2-d92f::382c-f8fa-39ca-fbbe" number="3" type="upgrade" from="entry"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule></rules><profiles><profile id="9a2-c43-5b3-4d4" name="Heavy arc rifle" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">30&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">8</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Anti-Vehicle 4+, Rapid Fire 2, Lethal Hits</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="140" /></costs><categories><category id="411c-24d0-e41-4af" name="Breachers" entryId="411c-24d0-e41-4af" primary="false" /><category id="6fdf-6180-8f3c-a07" name="Kataphron" entryId="6fdf-6180-8f3c-a07" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="6d46-7883-e5d1-45ee" name="Cult Mechanicus" entryId="6d46-7883-e5d1-45ee" primary="false" /></categories></selection><selection id="ejrtqm" name="Pteraxii Sterylizors" entryId="f262-e6fd-26d-9fee::958-a256-360-8620" number="1" type="unit" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="0828-d201-3a01-bb63" name="Pteraxii Sterylizors" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">12&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="d087-cfde-e93a-f603" name="Searing Conflagaration" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack with a phosphor torch that targets an enemy unit within range of an objective marker, re-roll a Wound roll of 1. If this unit is also within 6&quot; of one or more friendly ^^**Adeptus Mechanicus Battleline^^** units, each time such an attack targets such a unit, you can re-roll the Wound roll instead.</characteristic></characteristics></profile></profiles><selections><selection id="ektwyh" name="Pteraxii Sterylizor Alpha" entryId="f262-e6fd-26d-9fee::b744-c1b0-9551-821f" number="1" type="model" from="entry"><profiles><profile id="2f62-12c9-dd81-4988" name="Pteraxii Skystalker Alpha" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">12&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile></profiles><selections><selection id="eli031g" name="Flechette blaster" entryId="f262-e6fd-26d-9fee::4c80-8cea-7399-3163" number="1" type="upgrade" from="entry"><rules><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="adf4-5bfb-1c85-a728" name="Flechette blaster" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">5</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Pistol</characteristic></characteristics></profile></profiles></selection><selection id="eltva9e" name="Pteraxii talons" entryId="f262-e6fd-26d-9fee::8a8-845b-1f5d-fa41" number="1" type="upgrade" from="entry"><profiles><profile id="6a2a-eaa2-3b25-c2e1" name="Pteraxii talons" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="elb4rrn" name="Taser goad" entryId="f262-e6fd-26d-9fee::7a82-3e84-8654-4573" number="1" type="upgrade" from="entry"><rules><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="b903-4b73-7514-9f36" name="Taser goad" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Sustained Hits 2</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="ek1qhec" name="Pteraxii Sterylizors" entryId="f262-e6fd-26d-9fee::03d8-6f44-ad40-26be" number="4" type="model" from="entry"><selections><selection id="emp46v" name="Phosphor torch" entryId="f262-e6fd-26d-9fee::a745-ca93-af83-a27b" number="4" type="upgrade" from="entry"><rules><rule id="4640-43e7-30b-215a" name="Ignores Cover" hidden="false" page="25"><description>Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).</description></rule><rule id="5edf-d619-23e0-9b56" name="Torrent" hidden="false" page="25"><description>Each time an attack is made with a **[TORRENT]** weapon, that attack automatically hits the target.</description></rule></rules><profiles><profile id="d93a-487e-43c0-cf9c" name="Phosphor torch" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">N/A</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Ignores Cover, Torrent</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection><selection id="emsga3f" name="Pteraxii talons" entryId="f262-e6fd-26d-9fee::337d-4987-9971-e764" number="4" type="upgrade" from="entry"><profiles><profile id="e946-691c-537c-a90a" name="Pteraxii talons" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="75" /></costs><categories><category id="fb11-aa41-617f-2adc" name="Sterylizors" entryId="fb11-aa41-617f-2adc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="dda2-bb0a-215e-ad9c" name="Jump Pack" entryId="dda2-bb0a-215e-ad9c" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="f8db-f163-9a12-b79c" name="Pteraxii" entryId="f8db-f163-9a12-b79c" primary="false" /><category id="40ce-cefb-031e-75a4" name="Recon Augury" entryId="40ce-cefb-031e-75a4" primary="false" /></categories></selection><selection id="3sx5dqs" name="Sicarian Infiltrators" entryId="5258-8dfe-c45b-f4f1::9b4-26b2-9e6d-a62d" number="1" type="unit" from="entry"><rules><rule id="c05d-f4c3-f091-4938" name="Infiltrators" hidden="false" page="39"><description>During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from your opponent’s deployment zone and all enemy units.</description></rule><rule id="bec5-4288-34a6-ccfa" name="Stealth" hidden="false" page="20"><description>If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="da3a-8bea-e360-b178" name="Sicarian Infiltrators" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="4244-286c-66da-c199" name="Neurostatic Interference (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While an enemy unit is within 6&quot; of this unit, each time a Battle-shock or Leadership test is taken for that unit, subtract 1 from that test. While this unit is within 6&quot; of one or more friendly ^^**Adeptus Mechanicus Battleline^^** units, subtract 2 from that test instead.</characteristic></characteristics></profile><profile id="367f-5f53-33a7-ad1e" name="Voices in the Code" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.</characteristic></characteristics></profile></profiles><selections><selection id="3yfc6fm" name="Sicarian Infiltrator Princeps (Power weapon &amp; stub carbine)" entryId="5258-8dfe-c45b-f4f1::6e59-0bfb-4911-fca0" entryGroupId="5258-8dfe-c45b-f4f1::8de5-7be3-e877-c25e" number="1" type="model" from="group" group="Sicarian Infiltrator Princeps"><selections><selection id="3zjvih" name="Power weapon" entryId="5258-8dfe-c45b-f4f1::be0b-70b8-f27f-eb4f" number="1" type="upgrade" from="entry"><profiles><profile id="9ce4-de00-7732-a031" name="Power weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="3zdm7wn" name="Stubcarbine" entryId="5258-8dfe-c45b-f4f1::878a-90bd-8a7a-356d" number="1" type="upgrade" from="entry"><rules><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="6ae8-7cc4-d25-6346" name="Stubcarbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Pistol</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="3y5k81g" name="Sicarian Infiltrator (Power weapon &amp; stubcarbine)" entryId="5258-8dfe-c45b-f4f1::f477-ffcb-dcce-283d" entryGroupId="5258-8dfe-c45b-f4f1::bc34-0ebe-3776-2021" number="4" type="model" from="group" group="4-9 Sicarian Infiltrators"><selections><selection id="41kwf" name="Power weapon" entryId="5258-8dfe-c45b-f4f1::d019-f0f5-3dbc-1ad8" number="4" type="upgrade" from="entry"><profiles><profile id="5f7e-936f-c590-6306" name="Power weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="41nwdvb" name="Stubcarbine" entryId="5258-8dfe-c45b-f4f1::4b08-8de2-f3b3-4f53" number="4" type="upgrade" from="entry"><rules><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="8a37-bbbf-4325-8dd8" name="Stubcarbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Pistol</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="75" /></costs><categories><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="a6e7-8605-af27-3b57" name="Sicarian" entryId="a6e7-8605-af27-3b57" primary="false" /><category id="20d8-c9da-14df-9d01" name="Infiltrators" entryId="20d8-c9da-14df-9d01" primary="false" /><category id="40ce-cefb-031e-75a4" name="Recon Augury" entryId="40ce-cefb-031e-75a4" primary="false" /></categories></selection><selection id="e4u6nxl" name="Sicarian Ruststalkers" entryId="68b3-c113-ba10-e744::8863-9784-8377-aa7a" number="1" type="unit" from="entry"><rules><rule id="bec5-4288-34a6-ccfa" name="Stealth" hidden="false" page="20"><description>If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="b1a4-185c-9f8d-1168" name="Sicarian Ruststalkers" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">1</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="2c22-e802-cfdb-cf3f" name="Optimised Gait" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Add 1 to Advance and Charge rolls made for this unit. While this unit is within 6&quot; of one or more friendly ^^**Adeptus Mechanicus Battleline^^** units, add 2 to Advance and Charge rolls made for this unit instead.</characteristic></characteristics></profile></profiles><selections><selection id="e618xn" name="Sicarian Ruststalker Princeps (Transonic razor &amp; chordclaw)" entryId="68b3-c113-ba10-e744::bbfc-d380-b7bd-28d1" entryGroupId="68b3-c113-ba10-e744::bc56-15aa-6261-8286" number="1" type="model" from="group" group="Sicarian Ruststalker Princeps"><selections><selection id="e66djmv" name="Transonic razor &amp; chordclaw" entryId="68b3-c113-ba10-e744::c985-18d7-ecb-57f1" number="1" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule><rule id="9143-31ae-e0a6-6007" name="Precision" hidden="false" page="26"><description>While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.</description></rule></rules><profiles><profile id="c8d5-fecb-413f-669d" name="Transonic razor &amp; chordclaw" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Anti-Infantry 3+, Precision</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="e5mnwil" name="Sicarian Ruststalker (Transonic razor &amp; chordclaw)" entryId="68b3-c113-ba10-e744::9a44-d39d-fded-a336" entryGroupId="68b3-c113-ba10-e744::8868-6760-38b0-a6dc" number="4" type="model" from="group" group="4-9 Sicarian Ruststalkers"><selections><selection id="e74xsw" name="Transonic razor &amp; chordclaw" entryId="68b3-c113-ba10-e744::97ba-fe7f-47b4-c704" number="4" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule><rule id="9143-31ae-e0a6-6007" name="Precision" hidden="false" page="26"><description>While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.</description></rule></rules><profiles><profile id="2a4b-5d91-2d6a-120a" name="Transonic razor &amp; chordclaw" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Anti-Infantry 3+, Precision</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="75" /></costs><categories><category id="e659-53c-94b7-7428" name="Ruststalkers" entryId="e659-53c-94b7-7428" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="a6e7-8605-af27-3b57" name="Sicarian" entryId="a6e7-8605-af27-3b57" primary="false" /></categories></selection><selection id="l2khksj" name="Serberys Raiders" entryId="b93d-b9db-120f-5c9e::5797-adb8-930-e832" number="1" type="unit" from="entry"><rules><rule id="ada6-bac1-ffe0-d6f7" name="Scouts 9&quot;" hidden="false" page="39"><description>This ability always takes the form **Scouts X&quot;**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="4eb1-b6d7-71a7-3fc9" name="Serberys Raiders" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">12&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">60x35.5mm</characteristic></characteristics></profile><profile id="818e-4451-e543-0907" name="Tactica Obliqua" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, it can do one of the following:
- Make a Normal move of up to D6&quot;.
- Make a Normal move of up to 6&quot;, provided every model in this unit ends that move wholly within 6&quot; of one or more friendly ^^**Adeptus Mechanicus Battleline^^** units.</characteristic></characteristics></profile></profiles><selections><selection id="l31rkqb" name="Serberys Raider Alpha" entryId="b93d-b9db-120f-5c9e::f089-aff6-3250-e11f" number="1" type="model" from="entry"><selections><selection id="l476upn" name="Cavalry sabre &amp; clawed limbs" entryId="b93d-b9db-120f-5c9e::b7b9-3d0f-d7fe-6579" number="1" type="upgrade" from="entry"><profiles><profile id="2784-117-52cf-81d3" name="Cavalry sabre &amp; clawed limbs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="l4vv43c" name="Galvanic carbine" entryId="b93d-b9db-120f-5c9e::a65a-dcac-aebb-3fa2" number="1" type="upgrade" from="entry"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="b2d9-9542-6edb-aecc" name="Galvanic carbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds</characteristic></characteristics></profile></profiles></selection><selection id="l4qt9ti" name="Mechanicus pistol" entryId="b93d-b9db-120f-5c9e::dcf2-b1e1-97e7-2b9a::2b1f-798d-9bca-4ad9" number="1" type="upgrade" from="entry"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections></selection><selection id="l3zbaff" name="Serberys Raider" entryId="b93d-b9db-120f-5c9e::d70-c14f-7880-c846" entryGroupId="b93d-b9db-120f-5c9e::eef8-dada-d09f-d6d6" number="2" type="model" from="group" group="2-5 Serberys Raiders"><selections><selection id="l53u16f" name="Cavalry sabre &amp; clawed limbs" entryId="b93d-b9db-120f-5c9e::ef7e-904f-8a9a-756" number="2" type="upgrade" from="entry"><profiles><profile id="df5b-1828-5650-83d2" name="Cavalry sabre &amp; clawed limbs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="l5xql9" name="Galvanic carbine" entryId="b93d-b9db-120f-5c9e::2f9a-9d83-3500-487f" number="2" type="upgrade" from="entry"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="d04b-4d8c-93a8-5b7c" name="Galvanic carbine" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="60" /></costs><categories><category id="2ca0-ee66-2659-8616" name="Serberys Raiders" entryId="2ca0-ee66-2659-8616" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="14a0-40c9-2748-ae6e" entryId="14a0-40c9-2748-ae6e" name="Mounted" primary="true" /><category id="40ce-cefb-031e-75a4" name="Recon Augury" entryId="40ce-cefb-031e-75a4" primary="false" /></categories></selection><selection id="jmqzld" name="Serberys Sulphurhounds" entryId="da6d-fc9f-7e1b-c4f8::e775-4fe1-832b-95ca" number="1" type="unit" from="entry"><rules><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="d537-e86d-2fb7-7780" name="Serberys Sulphurhounds" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">12&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">4</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">4+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">2</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">60x35.5mm</characteristic></characteristics></profile><profile id="f9b6-c1a2-52ac-92e2" name="Line-breakers" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit that is within Engagement Range of that enemy unit, adding 2 to the result if this unit started its Charge move within 6&quot; of one or more friendly Adeptus Mechanicus Battleline units. For each 4+, that enemy unit suffers 1 mortal wound.</characteristic></characteristics></profile></profiles><selections><selection id="jm61r6o" name="Serberys Sulphurhound Alpha" entryId="da6d-fc9f-7e1b-c4f8::c431-9ec8-8dfc-f350" number="1" type="model" from="entry"><selections><selection id="jnmclz" name="Cavalry arc maul" entryId="da6d-fc9f-7e1b-c4f8::6b9d-69e4-4f5c-5546" number="1" type="upgrade" from="entry"><rules><rule id="4111-82e3-9444-e942" name="Anti" hidden="false" page="28"><description>This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*</description></rule><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="115b-79dc-f723-d761" name="Extra Attacks" hidden="false" page="28"><description>Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.</description></rule></rules><profiles><profile id="160a-c4c5-dcd1-4b84" name="Cavalry arc maul" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">1</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Anti-Vehicle 4+, Devastating Wounds, Extra Attacks</characteristic></characteristics></profile></profiles></selection><selection id="jncyh7" name="Clawed limbs" entryId="da6d-fc9f-7e1b-c4f8::7daf-7fdf-9ddc-3e65" number="1" type="upgrade" from="entry"><profiles><profile id="60bf-c118-e552-b43d" name="Clawed limbs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="jngg4d6" name="Mechanicus pistol" entryId="da6d-fc9f-7e1b-c4f8::aad4-a5be-e1b8-9c57::2b1f-798d-9bca-4ad9" number="1" type="upgrade" from="entry"><rules><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="43ca-9255-d4f5-3962" name="Mechanicus pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Devastating Wounds, Pistol</characteristic></characteristics></profile></profiles><categories><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection><selection id="jns06ar" name="Sulphur breath" entryId="da6d-fc9f-7e1b-c4f8::1817-722d-c8da-28eb::a6c2-1352-a3b1-8819" number="1" type="upgrade" from="entry"><rules><rule id="4640-43e7-30b-215a" name="Ignores Cover" hidden="false" page="25"><description>Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule><rule id="5edf-d619-23e0-9b56" name="Torrent" hidden="false" page="25"><description>Each time an attack is made with a **[TORRENT]** weapon, that attack automatically hits the target.</description></rule></rules><profiles><profile id="b081-4c6e-fe11-577a" name="Sulphur breath" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">9&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">N/A</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Ignores Cover, Pistol, Torrent</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection></selections></selection><selection id="jm7lrls" name="Serberys Sulphurhound (Twin phosphor pistols)" entryId="da6d-fc9f-7e1b-c4f8::6f21-1872-ceaf-8c13" entryGroupId="da6d-fc9f-7e1b-c4f8::896a-6ba3-89cc-7b86" number="2" type="model" from="group" group="2-5 Serberys Sulphurhounds"><selections><selection id="jo30ya" name="Clawed limbs" entryId="da6d-fc9f-7e1b-c4f8::a5c5-cf28-b807-183b" number="2" type="upgrade" from="entry"><profiles><profile id="cbd8-2366-701a-558b" name="Clawed limbs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">4</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="jpvgitp" name="Phosphor pistol" entryId="da6d-fc9f-7e1b-c4f8::1062-eb26-46bd-17ac" number="4" type="upgrade" from="entry"><rules><rule id="4640-43e7-30b-215a" name="Ignores Cover" hidden="false" page="25"><description>Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule></rules><profiles><profile id="848e-27eb-d354-d7b8" name="Phosphor pistol" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Ignores Cover, Pistol</characteristic></characteristics></profile></profiles></selection><selection id="jpxnmaq" name="Sulphur breath" entryId="da6d-fc9f-7e1b-c4f8::3d52-aa50-4f94-e0ac::a6c2-1352-a3b1-8819" number="2" type="upgrade" from="entry"><rules><rule id="4640-43e7-30b-215a" name="Ignores Cover" hidden="false" page="25"><description>Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).</description></rule><rule id="8bf7-8812-923d-29e4" name="Pistol" hidden="false" page="25"><description>**[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. 

Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: 
- One or more of its **[CLOSE-QUARTERS]** weapons. 
- One or more of its other ranged weapons.</description></rule><rule id="5edf-d619-23e0-9b56" name="Torrent" hidden="false" page="25"><description>Each time an attack is made with a **[TORRENT]** weapon, that attack automatically hits the target.</description></rule></rules><profiles><profile id="b081-4c6e-fe11-577a" name="Sulphur breath" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">9&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">N/A</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">3</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Ignores Cover, Pistol, Torrent</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="55" /></costs><categories><category id="2f2d-8608-4615-d4da" name="Serberys Sulphurhounds" entryId="2f2d-8608-4615-d4da" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="14a0-40c9-2748-ae6e" entryId="14a0-40c9-2748-ae6e" name="Mounted" primary="true" /><category id="40ce-cefb-031e-75a4" name="Recon Augury" entryId="40ce-cefb-031e-75a4" primary="false" /></categories></selection><selection id="lob2ul" name="Ironstrider Ballistarii" entryId="7156-2132-a326-b724::7efb-de37-79c4-cccb" number="1" type="unit" from="entry"><rules><rule id="b68a-5ded-65ac-98c" name="Deadly Demise 1" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="73f8-f7d8-641f-90ca" name="Elevated Strider" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This unit is eligible to shoot in a turn in which it Fell Back or Advanced, and you can re-roll Desperate Escape tests taken for models in this unit.</characteristic></characteristics></profile><profile id="0f3a-39ef-62b9-5b76" name="Broad Spectrum Data-tether" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time you select this unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.</characteristic></characteristics></profile></profiles><selections><selection id="lqrjga8" name="Ironstrider Ballistarius (Twin cognis autocannon)" entryId="7156-2132-a326-b724::2d5d-40b5-4ac8-cedc" entryGroupId="7156-2132-a326-b724::d70d-05b4-8e6a-36bc" number="1" type="model" from="group" group="Ironstrider Ballistarii"><profiles><profile id="f181-707a-dc52-9800" name="Ironstrider Ballistarii" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">7</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">105x70mm</characteristic></characteristics></profile></profiles><selections><selection id="lrqhj2" name="Ironstrider feet" entryId="7156-2132-a326-b724::cdf4-a387-72a8-e469::a3ad-1621-c20a-7e3a" entryGroupId="7156-2132-a326-b724::a7bb-4dc8-108b-db36" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="b45f-66f4-6b99-e192" name="Ironstrider feet" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="lr7bzb" name="Twin cognis autocannon" entryId="7156-2132-a326-b724::5be8-d319-e2a9-8409" entryGroupId="7156-2132-a326-b724::a7bb-4dc8-108b-db36" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="b102-f53d-9159-72b4" name="Twin cognis autocannon" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">48&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">4</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">9</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Sustained Hits 1, Twin-linked</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="80" /></costs><categories><category id="d167-10dc-5abd-d01a" name="Ironstrider Ballistarii" entryId="d167-10dc-5abd-d01a" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="6df-937-16bc-8c1a" name="Smoke" entryId="6df-937-16bc-8c1a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="6dda-e157-334d-e93a" name="Walker" entryId="6dda-e157-334d-e93a" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /></categories></selection><selection id="m2xl5io" name="Kastelan Robots" entryId="2c75-8088-5885-e44::bd6c-8683-8bc4-962d" number="1" type="unit" from="entry"><rules><rule id="b68a-5ded-65ac-98c" name="Deadly Demise 1" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="6482-3035-fed5-27d0" name="Robotic Bodyguard" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While a ^^**Cybernetica Datasmith^^** model is leading this unit, that model has the Feel No Pain 4+ ability.</characteristic></characteristics></profile><profile id="e6fd-24cc-9af1-16b6" name="Repulsor Grid" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: 
- On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="zwytxvk" amount="1" associationId="5487-6f2b-a25d-78b9" name="Supporting" action="group"></incomingAssociation></incomingAssociations><selections><selection id="m4hnxtl" name="Kastelan Robot" entryId="2c75-8088-5885-e44::20cf-5b7c-71d2-451d" number="2" type="model" from="entry"><profiles><profile id="3c29-c672-e526-581e" name="Kastelan Robot" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">9</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">7</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">60mm</characteristic></characteristics></profile></profiles><selections><selection id="m4475l" name="Twin Kastelan fist" entryId="2c75-8088-5885-e44::d92d-2a5e-3dd9-f60f" entryGroupId="2c75-8088-5885-e44::81db-4e1c-f988-e0ff" number="2" type="upgrade" from="group" group="Wargear::Arm weapons"><rules><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule></rules><profiles><profile id="d6de-8435-ad2c-340b" name="Twin Kastelan fist" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">12</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Twin-linked</characteristic></characteristics></profile></profiles></selection><selection id="m5x1dd9" name="Incendine combustor" entryId="2c75-8088-5885-e44::2ce1-75b2-4291-586e" entryGroupId="2c75-8088-5885-e44::04ee-1316-7183-ef0f" number="2" type="upgrade" from="group" group="Wargear::Shoulder mount"><rules><rule id="4640-43e7-30b-215a" name="Ignores Cover" hidden="false" page="25"><description>Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).</description></rule><rule id="5edf-d619-23e0-9b56" name="Torrent" hidden="false" page="25"><description>Each time an attack is made with a **[TORRENT]** weapon, that attack automatically hits the target.</description></rule></rules><profiles><profile id="966d-b280-9a0b-f66e" name="Incendine combustor" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">12&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">N/A</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Ignores Cover, Torrent</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="150" /></costs><categories><category id="fa9a-4fad-2efa-cf9b" name="Kastelan Robots" entryId="fa9a-4fad-2efa-cf9b" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="6dda-e157-334d-e93a" name="Walker" entryId="6dda-e157-334d-e93a" primary="false" /><category id="3b4e-5e61-ac14-93de" name="Legio Cybernetica" entryId="3b4e-5e61-ac14-93de" primary="false" /><category id="355c-0ee6-3cde-6c71" name="Mobile" entryId="355c-0ee6-3cde-6c71" primary="false" /></categories></selection><selection id="asmz5o9" name="Onager Dunecrawler" entryId="8134-e206-584a-127b::ea05-4db7-9ee6-7a87" number="1" type="model" from="entry"><rules><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D3" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="737a-210c-5f9b-f1f0" name="Onager Dunecrawler" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">10</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">11</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">130mm</characteristic></characteristics></profile><profile id="cc62-f70a-74d5-53a3" name="Emanatus Forcefield (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While a friendly ^^**Adeptus Mechanicus Battleline^^** model is wholly within 6&quot; of this model, that ^^**Battleline^^** model has a 4+ invulnerable save against ranged attacks.</characteristic></characteristics></profile><profile id="021a-c246-5697-b311" name="Damaged: 1-4 wounds remaining" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this mdel has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.</characteristic></characteristics></profile><profile id="49d6-a6a3-fafb-53e4" name="Scuttling Walker" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model makes a Normal, Advance or Fall Back move, it can move through friendly ^^**Monster^^** and ^^**Vehicle^^** models and sections of terrain features that are 4&quot; or less in height.</characteristic></characteristics></profile></profiles><selections><selection id="atfu03e" name="Dunecrawler legs" entryId="8134-e206-584a-127b::eb85-7ead-6dee-f00f" entryGroupId="8134-e206-584a-127b::9ce3-a73f-7f19-02b8" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="a36f-9589-f032-8c2d" name="Dunecrawler legs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="atervh7" name="Eradication beamer" entryId="8134-e206-584a-127b::c5da-3895-2c65-e13f" entryGroupId="8134-e206-584a-127b::9924-abf6-bd0b-a534" number="1" type="upgrade" from="group" group="Wargear::Replace eradication beamer"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="e17d-e4fc-e2cb-12a4" name="➤ Eradication beamer - dissipated" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3D3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">9</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Blast, Sustained Hits 1</characteristic></characteristics></profile><profile id="3a9e-26fc-7876-7eac" name="➤ Eradication beamer - focused" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3D3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">10</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-3</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Blast, Sustained Hits 1</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="150" /></costs><categories><category id="c299-2d35-3b58-a63e" name="Onager Dunecrawler" entryId="c299-2d35-3b58-a63e" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="6dda-e157-334d-e93a" name="Walker" entryId="6dda-e157-334d-e93a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="6df-937-16bc-8c1a" name="Smoke" entryId="6df-937-16bc-8c1a" primary="false" /></categories></selection><selection id="fi2hsbx" name="Onager Dunecrawler" entryId="8134-e206-584a-127b::ea05-4db7-9ee6-7a87" number="1" type="model" from="entry"><rules><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D3" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule></rules><profiles><profile id="737a-210c-5f9b-f1f0" name="Onager Dunecrawler" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">8&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">10</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">11</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">130mm</characteristic></characteristics></profile><profile id="cc62-f70a-74d5-53a3" name="Emanatus Forcefield (Aura)" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While a friendly ^^**Adeptus Mechanicus Battleline^^** model is wholly within 6&quot; of this model, that ^^**Battleline^^** model has a 4+ invulnerable save against ranged attacks.</characteristic></characteristics></profile><profile id="021a-c246-5697-b311" name="Damaged: 1-4 wounds remaining" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this mdel has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.</characteristic></characteristics></profile><profile id="49d6-a6a3-fafb-53e4" name="Scuttling Walker" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model makes a Normal, Advance or Fall Back move, it can move through friendly ^^**Monster^^** and ^^**Vehicle^^** models and sections of terrain features that are 4&quot; or less in height.</characteristic></characteristics></profile></profiles><selections><selection id="fjg8lu" name="Dunecrawler legs" entryId="8134-e206-584a-127b::eb85-7ead-6dee-f00f" entryGroupId="8134-e206-584a-127b::9ce3-a73f-7f19-02b8" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="a36f-9589-f032-8c2d" name="Dunecrawler legs" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="ep3p498" name="Neutron laser &amp; Cognis heavy stubber" entryId="8134-e206-584a-127b::2887-6836-5f5f-20eb" entryGroupId="8134-e206-584a-127b::9924-abf6-bd0b-a534" number="1" type="upgrade" from="group" group="Wargear::Replace eradication beamer"><selections><selection id="uw1bw4o" name="Cognis heavy stubber" entryId="8134-e206-584a-127b::837a-e87a-1c36-80ba" number="1" type="upgrade" from="entry"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="c785-a538-d937-3d13" name="Cognis heavy stubber" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 3, Sustained Hits 1</characteristic></characteristics></profile></profiles></selection><selection id="uxfj70b" name="Neutron laser" entryId="8134-e206-584a-127b::613a-1f52-d382-27ea" number="1" type="upgrade" from="entry"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule><rule id="1202-10a8-78e9-4c67" name="Heavy" hidden="false" page="26"><description>In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3&quot; this turn.</description></rule></rules><profiles><profile id="265f-8b35-89e7-3ed3" name="Neutron laser" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">48&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">16</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-4</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D6+2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Heavy</characteristic></characteristics></profile></profiles><categories><category id="982b-de77-dd2d-d9bd" name="Damage Dx+0 Modifier" entryId="982b-de77-dd2d-d9bd" primary="false" /></categories></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="150" /></costs><categories><category id="c299-2d35-3b58-a63e" name="Onager Dunecrawler" entryId="c299-2d35-3b58-a63e" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="6dda-e157-334d-e93a" name="Walker" entryId="6dda-e157-334d-e93a" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="6df-937-16bc-8c1a" name="Smoke" entryId="6df-937-16bc-8c1a" primary="false" /></categories></selection><selection id="rmrhb4" name="Skorpius Dunerider" entryId="b14b-a1bf-b27f-5c18::2b9c-3982-701d-f8fd" number="1" type="model" from="entry"><rules><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D3" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule><rule id="7a21-a958-e47d-5c0d" name="Doctrina Imperatives" hidden="false"><description>At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6&quot; of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.</description></rule><rule id="13b2-6518-dab3-7ea1" name="Firing Deck 2" hidden="false" page="17"><description>This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 
1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 
2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 
3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 
4. Until the end of the turn, units embarked within this **TRANSPORT** are not eligible to shoot. </description></rule></rules><profiles><profile id="5575-8d81-7fd4-caf6" name="Broad spectrum data-tether" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time you select the bearer as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.</characteristic></characteristics></profile><profile id="28eb-c1af-6634-4b08" name="Fire Support" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this ^^**Transport^^** this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.</characteristic></characteristics></profile><profile id="f422-608c-f66e-3ffa" name="Skorpius Dunerider" hidden="false" typeId="74f8-5443-9d6d-1f1e" typeName="Transport" from="entry"><characteristics><characteristic name="Capacity" typeId="30f2-be70-861d-1b84">This model has a transport capacity of 12 ^^**Adeptus Mechanicus Infantry**^^ models. It cannot transport ^^**Jump Pack, Kataphron**^^ or ^^**Sydonian Skatros**^^ models.</characteristic></characteristics></profile><profile id="6f26-d105-b3ab-2144" name="Skorpius Dunerider" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">12&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">9</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">11</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">7+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">Hull</characteristic></characteristics></profile></profiles><selections><selection id="rmos07j" name="Armoured hull" entryId="b14b-a1bf-b27f-5c18::9cc2-72a4-c4-60aa::eea3-949a-21d2-d33f" entryGroupId="b14b-a1bf-b27f-5c18::298a-6af5-04f2-40c7" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="7bcd-d4c7-6975-3fd4" name="Armoured hull" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">3</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="rmm2ve" name="Cognis heavy stubber array" entryId="b14b-a1bf-b27f-5c18::4ed3-afa8-1416-9c20::5e69-8258-9ee5-3b6b" entryGroupId="b14b-a1bf-b27f-5c18::298a-6af5-04f2-40c7" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule></rules><profiles><profile id="4272-b799-115a-2d11" name="Cognis heavy stubber array" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">9</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">4+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">0</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 9, Sustained Hits 1, Twin-linked</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="75" /></costs><categories><category id="e00f-4d12-4115-718a" name="Skorpius Dunerider" entryId="e00f-4d12-4115-718a" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="5418-f86b-6e76-c5a" name="Faction: Adeptus Mechanicus" entryId="5418-f86b-6e76-c5a" primary="false" /><category id="dbd4-63-af05-998" name="Vehicle" entryId="dbd4-63-af05-998" primary="false" /><category id="ba07-411c-2832-1f79" entryId="ba07-411c-2832-1f79" name="Dedicated Transport" primary="true" /><category id="75e8-57c4-40e3-1817" name="Transport" entryId="75e8-57c4-40e3-1817" primary="false" /><category id="2a4e-9018-d675-74f1" name="Skitarii" entryId="2a4e-9018-d675-74f1" primary="false" /><category id="6df-937-16bc-8c1a" name="Smoke" entryId="6df-937-16bc-8c1a" primary="false" /><category id="b927-8eeb-7cc3-8dec" name="Frame" entryId="b927-8eeb-7cc3-8dec" primary="false" /></categories></selection></selections><categories><category name="Uncategorized" id="2j50svl" primary="false" entryId="(No Category)" /><category name="Configuration" id="c2d9rza" primary="false" entryId="4ac9-fd30-1e3d-b249" /><category name="Epic Hero" id="6fsu04n" primary="false" entryId="4f3a-f0f7-6647-348d" /><category name="Character" id="6fvie8q" primary="false" entryId="9cfd-1c32-585f-7d5c" /><category name="Battleline" id="6fjyz8c" primary="false" entryId="e338-111e-d0c6-b687" /><category name="Infantry" id="6f8aozb" primary="false" entryId="cf47-a0d7-7207-29dc" /><category name="Swarm" id="2lxaodo" primary="false" entryId="b00b-5bae-444f-964e" /><category name="Mounted" id="6fja40r" primary="false" entryId="14a0-40c9-2748-ae6e" /><category name="Beast" id="2lgyd6" primary="false" entryId="4c3e-9310-a516-3590" /><category name="Monster" id="2lnghcf" primary="false" entryId="9693-cf84-fe69-37a9" /><category name="Vehicle" id="6f5hj6" primary="false" entryId="dbd4-63-af05-998" /><category name="Drone" id="2lk9gg" primary="false" entryId="2471-e2e0-3f55-d6cb" /><category name="Dedicated Transport" id="6ffn8nb" primary="false" entryId="ba07-411c-2832-1f79" /><category name="Fortification" id="2mih5m" primary="false" entryId="19d7-9c74-2140-5851" /><category name="Unit" id="2m9c4h4" primary="false" entryId="1160-70ae-a862-b1a8" /><category name="Allies: Astra Militarum" id="2m4hqkd" primary="false" entryId="8247-35f6-ec2a-7caa" /><category name="Allies: Chaos Knights" id="2mavvjs" primary="false" entryId="8dd6-af11-abd3-55f1" /><category name="Allies: Heretic Astartes" id="2m911h" primary="false" entryId="92e6-f82e-0a48-2276" /><category name="Allies: Imperial Agents" id="2mhxxng" primary="false" entryId="742f-5727-1bc9-6da5" /><category name="Allies: Imperial Knights" id="2mcfb2a" primary="false" entryId="5e03-9044-273d-e818" /><category name="Allies: Legiones Daemonica" id="2mi1cvb" primary="false" entryId="e1ea-71b9-f0ef-d788" /><category name="Allies: Titanicus Traitoris" id="2ntnbsm" primary="false" entryId="24fa-8caf-cd68-31fb" /><category name="Allies: Unaligned Forces" id="2nje0v" primary="false" entryId="07d9-ab1c-cf28-0939" /><category name="Reference" id="2nmdii7" primary="false" entryId="eef1-be80-500a-edfc" /><category name="Allies: Adeptus Titanicus" id="2n89qu" primary="false" entryId="9988-6b5e-660e-d973" /><category name="Illegal Units" id="2nzko6" primary="false" entryId="(Illegal Units)" /></categories></force></forces></roster>