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<roster id="2eunsh8" name="Custodes" battleScribeVersion="2.03" generatedBy="https://newrecruit.eu" gameSystemId="sys-352e-adc2-7639-d610" gameSystemName="Warhammer 40,000 11th Edition" gameSystemRevision="17" xmlns="http://www.battlescribe.net/schema/rosterSchema"><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="1830" /></costs><costLimits><costLimit name="pts" typeId="51b2-306e-1021-d207" value="2000" /></costLimits><forces><force id="2ktvlt" name="Army Roster" entryId="bb9d-299a-ed60-2d8a" catalogueId="1f19-6509-d906-ca10" catalogueRevision="18" catalogueName="Imperium - Adeptus Custodes"><selections><selection id="5chlq1" name="Battle Size" entryId="7380-3e40-6ed6-b7cc::564e-fbc6-5266-3ea4" number="1" type="upgrade" from="entry"><selections><selection id="5dubavf" name="Strike Force (2000 Point limit)" entryId="7380-3e40-6ed6-b7cc::baf8-997f-e323-a090" entryGroupId="7380-3e40-6ed6-b7cc::b960-4789-a3a6-59cb" number="1" type="upgrade" from="group" group="Battle Size"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="5amvv0u" name="Detachment" entryId="9d4f-c524-e432-f877::5218-339c-eb34-9ac0" number="1" type="upgrade" from="entry"><selections><selection id="5bgugmf" name="Shield Host" entryId="9d4f-c524-e432-f877::70eb-2978-3ad5-5901" entryGroupId="9d4f-c524-e432-f877::3fba-26f0-8c24-6ab4" number="1" type="upgrade" from="group" group="Detachment"><rules><rule id="d6d9-f1f1-2687-7b51" name="Martial Mastery" hidden="false"><description>At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.

- Each time an ^^**Adeptus Custodes^^** model from your army with the Martial Ka'tah ability makes a melee attack, a successful unmodified attack roll of 5+ scores a Critical Hit.
- Improve the Armour Penetration characteristic of melee weapons equipped by ^^**Adeptus Custodes^^** models from your army with the Martial Ka'tah ability by 1.</description></rule></rules><costs><cost name="Detachment Points" typeId="82ae-1066-5107-6ae0" value="2" /></costs><categories><category id="6fe0-3dbe-f7e0-10bb" name="Purge the Foe" entryId="6fe0-3dbe-f7e0-10bb" primary="false" /></categories></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="598axga" name="Force Disposition" entryId="8bc8-6bfe-78bd-2480::2f69-9148-45b4-86a8" number="1" type="upgrade" from="entry"><selections><selection id="593u04n" name="Purge the Foe" entryId="8bc8-6bfe-78bd-2480::9c70-af87-0c32-afcf::7da4-f0a6-65ec-da48" entryGroupId="8bc8-6bfe-78bd-2480::9c70-af87-0c32-afcf::eece-6d68-6710-7a7f" number="1" type="upgrade" from="group" group="Force Disposition"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="5evl32g" name="Show/Hide Options" entryId="3458-3cff-ef5f-a7c5::e8ef-836a-a9d1-901d" number="1" type="upgrade" from="entry"><selections><selection id="5eh8bie" name="Crucible Characters are visible" entryId="3458-3cff-ef5f-a7c5::f578-4362-f482-9f54::57cc-822a-1d43-be52" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="5es50xq9" name="Imperial Agents are visible" entryId="9c5b-bd47-c34c-90c0::e08b-2448-5606-fefb" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="5e8s2mg" name="Imperial Knights are visible" entryId="825c-3524-48a1-9328::e82c-6f8c-2b97-a287" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="5eoyxvn" name="Legends are visible" entryId="3458-3cff-ef5f-a7c5::892f-57ca-d650-7199::9ed-cbf4-bfe5-90bf" number="1" type="upgrade" from="entry"><categories><category id="4ac9-fd30-1e3d-b249" name="Configuration" entryId="4ac9-fd30-1e3d-b249" primary="false" /></categories></selection><selection id="5eevk2r" name="Titans are visible" entryId="4ae1-b041-b19b-5e33::f26b-79db-80e0-3a3b" number="1" type="upgrade" from="entry"></selection><selection id="5e00rc" name="Unaligned Forces are visible" entryId="3458-3cff-ef5f-a7c5::985-e753-2e94-859::2973-ea51-7f8d-5403" number="1" type="upgrade" from="entry"></selection><selection id="5e8fgiv" name="Unaligned Fortifications are visible" entryId="3458-3cff-ef5f-a7c5::4d37-22c-a45c-64f8::e916-2cf4-a49d-b8c4" number="1" type="upgrade" from="entry"></selection></selections><categories><category id="4ac9-fd30-1e3d-b249" entryId="4ac9-fd30-1e3d-b249" name="Configuration" primary="true" /></categories></selection><selection id="2ffb1w" name="Trajann Valoris" entryId="87ec-de53-6df9-9c22::7d7c-c212-47a3-38e4" number="1" type="model" from="entry"><rules><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="9bf4-280f-bbe2-6fbb" name="Feel No Pain 5+" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="d583-46c4-e043-e8e2" name="Trajann Valoris" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">7</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">5+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="8ba8-1664-4bc8-3a2d" name="Feel No Pain" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">5+</characteristic></characteristics></profile><profile id="a26c-fa45-83a0-13b5" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CUSTODIAN GUARD, CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS, CUSTODIAN WARDENS, SAGITTARUM CUSTODIANS</characteristic></characteristics></profile><profile id="7797-8174-31bb-6e9f" name="Captain-General" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, each time a model in that unit makes an attack, you can ignore any or all modifiers to that attack's Ballistic Skill or Weapon Skill characteristics and/or all modifiers to the Hit roll.</characteristic></characteristics></profile><profile id="0d01-a562-a398-9775" name="Moment Shackle" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the start of the Fight phase, you can select one of the following to take effect until the end of the phase:
■ This model's Watcher's Axe melee weapon has an Attacks characteristic of 12.
■ This model has a 2+ invulnerable save.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="if1heqf" associationId="32dd-5003-da5f-658c" name="Leading" action="group"></association></associations><selections><selection id="2jxhwp" name="Eagle's Scream" entryId="87ec-de53-6df9-9c22::b330-bad6-ea21-ecb" number="1" type="upgrade" from="entry"><rules><rule id="fc8a-8c24-bae9-cc1c" name="Assault" hidden="false" page="25"><description>Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).</description></rule></rules><profiles><profile id="f447-7ba3-899d-5f35" name="Eagle's Scream" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-2</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Assault</characteristic></characteristics></profile></profiles></selection><selection id="2kmj80g" name="Warlord" entryId="87ec-de53-6df9-9c22::24fc-1ed3-5bc6-48d8::0574-f558-2957-584f" number="1" type="upgrade" from="entry"><categories><category id="5c0e-4c31-d51b-e470" name="Warlord" entryId="5c0e-4c31-d51b-e470" primary="false" /></categories></selection><selection id="2iy1l17" name="Watcher's Axe" entryId="87ec-de53-6df9-9c22::5622-c756-d3e8-85ae" number="1" type="upgrade" from="entry"><profiles><profile id="cbb7-e6-d938-22bc" name="Watcher's Axe" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">6</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">10</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="135" /></costs><categories><category id="ddeb-4b17-98d-5d25" name="Trajann Valoris" entryId="ddeb-4b17-98d-5d25" primary="false" /><category id="4f3a-f0f7-6647-348d" entryId="4f3a-f0f7-6647-348d" name="Epic Hero" primary="true" /><category id="9cfd-1c32-585f-7d5c" name="Character" entryId="9cfd-1c32-585f-7d5c" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="1556-9b56-fba6-4370" name="Leader" entryId="1556-9b56-fba6-4370" primary="false" /></categories></selection><selection id="o5vxa9" name="Blade Champion" entryId="473-b72d-a70b-e3aa::48b7-e713-d5b1-f11c" number="1" type="model" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="1a70-8702-4179-b711" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CUSTODIAN GUARD, CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS, CUSTODIAN WARDENS, SAGITTARUM CUSTODIANS</characteristic></characteristics></profile><profile id="11f7-2788-9bfd-177b" name="Blade Champion" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">8</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="be52-2414-896d-55fc" name="Martial Inspiration" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, in your Charge phase, this model's unit is eligible to declare a charge in a turn in which it Advanced.</characteristic></characteristics></profile><profile id="31ef-fcd4-c165-a95d" name="Swift Onslaught" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model is leading a unit, you can re-roll Charge rolls made for that unit.</characteristic></characteristics></profile></profiles><associations><association type="outgoing" to="i69sjd" associationId="8fbd-9074-5f40-2fdc" name="Leading" action="group"></association></associations><selections><selection id="myousk" name="Auric Mantle" entryId="473-b72d-a70b-e3aa::13c5-668b-33bd-328f::4f9f-d992-fa1d-ceaf" entryGroupId="473-b72d-a70b-e3aa::13c5-668b-33bd-328f::a43b-fe98-3d93-435d" number="1" type="upgrade" from="group" group="Enhancements"><profiles><profile id="9618-808b-3363-3fe7" name="Auric Mantle" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">**^^Shield-Captain^^** or **^^Blade Champion^^** model only. Add 2 to the bearer's Wounds characteristic.</characteristic></characteristics></profile></profiles><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="15" /><cost name="Enhancements" typeId="f759-1bc4-cb3a-f0d2" value="1" /></costs></selection><selection id="o6qza0k" name="Vaultswords" entryId="473-b72d-a70b-e3aa::f906-23b-58ce-a3df" entryGroupId="473-b72d-a70b-e3aa::f610-42a4-d114-3181" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="9143-31ae-e0a6-6007" name="Precision" hidden="false" page="26"><description>While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.</description></rule><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule><rule id="be1e-ac8e-1e2c-3528" name="Devastating Wounds" hidden="false" page="28"><description>Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*</description></rule></rules><profiles><profile id="7953-e1ea-8b27-b564" name="➤ Vaultswords - Behemor" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">6</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Precision</characteristic></characteristics></profile><profile id="d09f-3496-dc55-e6b4" name="➤ Vaultswords - Hurricanis" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">9</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-1</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Sustained Hits 1</characteristic></characteristics></profile><profile id="7ffc-b8d9-10a7-7e4e" name="➤ Vaultswords - Victus" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-3</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">3</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Devastating Wounds</characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="110" /></costs><categories><category id="691e-fed6-a4b4-c66" name="Blade Champion" entryId="691e-fed6-a4b4-c66" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="1556-9b56-fba6-4370" name="Leader" entryId="1556-9b56-fba6-4370" primary="false" /></categories></selection><selection id="uuptoa" name="Shield-Captain" entryId="3ab2-181b-28a4-6978::b61c-b815-65c0-b1cc" number="1" type="model" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="b4dd-3e1f-41cb-218f" name="Leader" hidden="false" page="39"><description>Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.</description></rule><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="f8f3-0f06-13d0-6eaa" name="Shield-Captain" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">6</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="e6a6-1d13-3027-3fce" name="Master of the Stances" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, when this model's unit is selected to fight, it can use this ability. If it does, until that fight is resolved, both Ka'tah Stances are active for that unit, instead of only one.</characteristic></characteristics></profile><profile id="de62-c023-6540-2206" name="Leader" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">This model can be attached to the following units: CUSTODIAN GUARD, CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS, CUSTODIAN WARDENS, SAGITTARUM CUSTODIANS</characteristic></characteristics></profile><profile id="5a38-d608-89c4-6377" name="Strategic Mastery" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.</characteristic></characteristics></profile></profiles><selections><selection id="uvv0klp" name="Guardian Spear" entryId="3ab2-181b-28a4-6978::53df-e02f-5f3e-6a1d" entryGroupId="3ab2-181b-28a4-6978::d1cc-15d9-2b08-6dfb" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="fc8a-8c24-bae9-cc1c" name="Assault" hidden="false" page="25"><description>Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).</description></rule></rules><profiles><profile id="151d-a8bc-c7e8-eb36" name="Guardian Spear" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">7</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile><profile id="e75a-06ce-2b28-2462" name="Guardian Spear" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Assault</characteristic></characteristics></profile></profiles><categories><category id="ccdd-3987-11ed-90cd" name="Melee Weapon" entryId="ccdd-3987-11ed-90cd" primary="false" /><category id="eeda-8544-a2f3-3fab" name="Ranged Weapon" entryId="eeda-8544-a2f3-3fab" primary="false" /></categories></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="110" /></costs><categories><category id="6bfb-3b18-fd53-9ff1" name="Shield-Captain" entryId="6bfb-3b18-fd53-9ff1" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="9cfd-1c32-585f-7d5c" entryId="9cfd-1c32-585f-7d5c" name="Character" primary="true" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="1556-9b56-fba6-4370" name="Leader" entryId="1556-9b56-fba6-4370" primary="false" /></categories></selection><selection id="i69sjd" name="Custodian Guard" entryId="d0ce-f2d3-358f-4530::91b3-2e1c-e642-d213" number="1" type="unit" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="07c7-730f-5219-ef8f" name="Stand Vigil" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.</characteristic></characteristics></profile><profile id="9c46-e189-463c-266e" name="Sentinel Storm" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, in your Shooting phase, after the unit has shot, it can shoot again.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="o5vxa9" amount="1" associationId="8fbd-9074-5f40-2fdc" name="Leading" action="group"></incomingAssociation></incomingAssociations><selections><selection id="i9vmqh" name="Custodian Guard (Guardian Spear)" entryId="d0ce-f2d3-358f-4530::5bbc-172f-4cb8-e6da" entryGroupId="d0ce-f2d3-358f-4530::a293-9470-77c1-c8da" number="4" type="model" from="group" group="4-5 Custodian Guard"><profiles><profile id="ffb0-e197-3a20-7515" name="Custodian Guard" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile></profiles><selections><selection id="i9xhp2k" name="Guardian Spear" entryId="d0ce-f2d3-358f-4530::e823-5718-f1b6-2702" number="4" type="upgrade" from="entry"><rules><rule id="fc8a-8c24-bae9-cc1c" name="Assault" hidden="false" page="25"><description>Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).</description></rule></rules><profiles><profile id="3665-5bcf-a899-fad" name="Guardian Spear" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile><profile id="99cf-4b14-147f-8229" name="Guardian Spear" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Assault</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="i8rz31p" name="Custodian Guard (Vexilla, Praesidium Shield &amp; Misericordia)" entryId="d0ce-f2d3-358f-4530::01d2-1f35-606f-1664" entryGroupId="d0ce-f2d3-358f-4530::a293-9470-77c1-c8da" number="1" type="model" from="group" group="4-5 Custodian Guard"><profiles><profile id="25f8-74d6-cba6-9806" name="Custodian Guard (Vexilla)" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="2184-10e8-fe1e-9731" name="Praesidium Shield" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Add 1 to the bearer's Wounds characteristic.</characteristic></characteristics></profile></profiles><selections><selection id="t3rtn4m" name="Misericordia" entryId="d0ce-f2d3-358f-4530::d7ff-997-fc78-bac" number="1" type="upgrade" from="entry"><profiles><profile id="f33d-a12e-44fc-42dc" name="Misericordia" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="t3mmh3c" name="Vexilla" entryId="d0ce-f2d3-358f-4530::c2f7-f244-8efb-42ff" number="1" type="upgrade" from="entry"><profiles><profile id="ac43-e2b3-63cb-ecb2" name="Vexilla" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Add 1 to the Objective Control characteristic of models in the bearer's unit.</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="225" /></costs><categories><category id="c4f-4c5f-3507-e4bc" name="Custodian Guard" entryId="c4f-4c5f-3507-e4bc" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /></categories></selection><selection id="if1heqf" name="Custodian Guard" entryId="d0ce-f2d3-358f-4530::91b3-2e1c-e642-d213" number="1" type="unit" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="07c7-730f-5219-ef8f" name="Stand Vigil" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.</characteristic></characteristics></profile><profile id="9c46-e189-463c-266e" name="Sentinel Storm" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, in your Shooting phase, after the unit has shot, it can shoot again.</characteristic></characteristics></profile></profiles><incomingAssociations><incomingAssociation type="incoming" from="2ffb1w" amount="1" associationId="32dd-5003-da5f-658c" name="Leading" action="group"></incomingAssociation></incomingAssociations><selections><selection id="igrtet6" name="Custodian Guard (Guardian Spear)" entryId="d0ce-f2d3-358f-4530::5bbc-172f-4cb8-e6da" entryGroupId="d0ce-f2d3-358f-4530::a293-9470-77c1-c8da" number="4" type="model" from="group" group="4-5 Custodian Guard"><profiles><profile id="ffb0-e197-3a20-7515" name="Custodian Guard" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">3</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile></profiles><selections><selection id="ihzrwh" name="Guardian Spear" entryId="d0ce-f2d3-358f-4530::e823-5718-f1b6-2702" number="4" type="upgrade" from="entry"><rules><rule id="fc8a-8c24-bae9-cc1c" name="Assault" hidden="false" page="25"><description>Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).</description></rule></rules><profiles><profile id="3665-5bcf-a899-fad" name="Guardian Spear" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile><profile id="99cf-4b14-147f-8229" name="Guardian Spear" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Assault</characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="igvifas" name="Custodian Guard (Vexilla, Praesidium Shield &amp; Misericordia)" entryId="d0ce-f2d3-358f-4530::01d2-1f35-606f-1664" entryGroupId="d0ce-f2d3-358f-4530::a293-9470-77c1-c8da" number="1" type="model" from="group" group="4-5 Custodian Guard"><profiles><profile id="25f8-74d6-cba6-9806" name="Custodian Guard (Vexilla)" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">6</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">3</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile><profile id="2184-10e8-fe1e-9731" name="Praesidium Shield" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Add 1 to the bearer's Wounds characteristic.</characteristic></characteristics></profile></profiles><selections><selection id="cfc9o8" name="Misericordia" entryId="d0ce-f2d3-358f-4530::d7ff-997-fc78-bac" number="1" type="upgrade" from="entry"><profiles><profile id="f33d-a12e-44fc-42dc" name="Misericordia" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">5</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="cf61igh" name="Vexilla" entryId="d0ce-f2d3-358f-4530::c2f7-f244-8efb-42ff" number="1" type="upgrade" from="entry"><profiles><profile id="ac43-e2b3-63cb-ecb2" name="Vexilla" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Add 1 to the Objective Control characteristic of models in the bearer's unit.</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="225" /></costs><categories><category id="c4f-4c5f-3507-e4bc" name="Custodian Guard" entryId="c4f-4c5f-3507-e4bc" primary="false" /><category id="cf47-a0d7-7207-29dc" name="Infantry" entryId="cf47-a0d7-7207-29dc" primary="false" /><category id="e338-111e-d0c6-b687" entryId="e338-111e-d0c6-b687" name="Battleline" primary="true" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /></categories></selection><selection id="82himr7" name="Allarus Custodians" entryId="9f10-d8db-a7b3-5784::c8a6-a4c5-703e-b717" number="1" type="unit" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="d569-61db-406d-1d42" name="Slayers of Tyrants" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack that targets a ^^Character, Monster^^ or ^^Vehicle^^ unit, you can re-roll the Wound roll.</characteristic></characteristics></profile><profile id="0a36-c494-baad-91db" name="From Golden Light" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the end of your opponent's turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.</characteristic></characteristics></profile><profile id="fe8b-58b8-b37c-39b6" name="Allarus Custodian" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile></profiles><selections><selection id="83z3z4s" name="Allarus Custodian (Guardian Spear)" entryId="9f10-d8db-a7b3-5784::b690-3f83-ec6a-401f" entryGroupId="9f10-d8db-a7b3-5784::61e8-07d2-58ab-c98a" number="2" type="model" from="group" group="Allarus Custodians"><selections><selection id="831nzh9" name="Balistus grenade launcher" entryId="9f10-d8db-a7b3-5784::352e-5ba4-521-cb1b::4863-f443-2b45-e18b" number="2" type="upgrade" from="entry"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule></rules><profiles><profile id="6505-76ad-2840-1f87" name="Balistus grenade launcher" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Blast</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection><selection id="83nqc3" name="Guardian Spear" entryId="9f10-d8db-a7b3-5784::8a20-8c22-9f1a-bfdc" number="2" type="upgrade" from="entry"><rules><rule id="fc8a-8c24-bae9-cc1c" name="Assault" hidden="false" page="25"><description>Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).</description></rule></rules><profiles><profile id="37d5-f2f2-cfed-7ab1" name="Guardian Spear" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile><profile id="ea05-b86a-223e-6ffe" name="Guardian Spear" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Assault</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="120" /></costs><categories><category id="5386-42fc-f4d0-7d64" name="Allarus Custodians" entryId="5386-42fc-f4d0-7d64" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="740a-892c-8958-defa" name="Terminator" entryId="740a-892c-8958-defa" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /></categories></selection><selection id="x6uxiqh" name="Allarus Custodians" entryId="9f10-d8db-a7b3-5784::c8a6-a4c5-703e-b717" number="1" type="unit" from="entry"><rules><rule id="7cb5-dd6b-dd87-ad3b" name="Deep Strike" hidden="false" page="39"><description>Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8&quot; horizontally from all enemy units, even if that is within your opponent’s deployment zone.</description></rule><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="d569-61db-406d-1d42" name="Slayers of Tyrants" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes an attack that targets a ^^Character, Monster^^ or ^^Vehicle^^ unit, you can re-roll the Wound roll.</characteristic></characteristics></profile><profile id="0a36-c494-baad-91db" name="From Golden Light" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, at the end of your opponent's turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.</characteristic></characteristics></profile><profile id="fe8b-58b8-b37c-39b6" name="Allarus Custodian" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">5&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">4</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">40mm</characteristic></characteristics></profile></profiles><selections><selection id="x8lw9i8" name="Allarus Custodian (Guardian Spear)" entryId="9f10-d8db-a7b3-5784::b690-3f83-ec6a-401f" entryGroupId="9f10-d8db-a7b3-5784::61e8-07d2-58ab-c98a" number="2" type="model" from="group" group="Allarus Custodians"><selections><selection id="x8cfu9d" name="Balistus grenade launcher" entryId="9f10-d8db-a7b3-5784::352e-5ba4-521-cb1b::4863-f443-2b45-e18b" number="2" type="upgrade" from="entry"><rules><rule id="6c1f-1cf7-ff25-c99e" name="Blast" hidden="false" page="26"><description>Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*</description></rule></rules><profiles><profile id="6505-76ad-2840-1f87" name="Balistus grenade launcher" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">18&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">D6</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">4</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Blast</characteristic></characteristics></profile></profiles><categories><category id="e993-e086-6de1-12af" name="Attacks Dx Weapon" entryId="e993-e086-6de1-12af" primary="false" /></categories></selection><selection id="x8q4l33" name="Guardian Spear" entryId="9f10-d8db-a7b3-5784::8a20-8c22-9f1a-bfdc" number="2" type="upgrade" from="entry"><rules><rule id="fc8a-8c24-bae9-cc1c" name="Assault" hidden="false" page="25"><description>Units containing one or more models with an **[ASSAULT]** weapon can shoot using **assault shooting** (10.05).</description></rule></rules><profiles><profile id="37d5-f2f2-cfed-7ab1" name="Guardian Spear" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile><profile id="ea05-b86a-223e-6ffe" name="Guardian Spear" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Assault</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="120" /></costs><categories><category id="5386-42fc-f4d0-7d64" name="Allarus Custodians" entryId="5386-42fc-f4d0-7d64" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="740a-892c-8958-defa" name="Terminator" entryId="740a-892c-8958-defa" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /></categories></selection><selection id="6tmt6ce" name="Prosecutors" entryId="71c0-19d8-f88b-c89::3ec3-a4df-fdbf-5507" number="1" type="unit" from="entry"><rules><rule id="8ef2-30ad-3fc1-f7e4" name="Feel No Pain 3+*" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="34ce-359c-4fc1-da0b" name="Purity of Execution" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities.</characteristic></characteristics></profile><profile id="6e51-21f7-1753-cc65" name="Daughters of the Abyss" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.</characteristic></characteristics></profile></profiles><selections><selection id="6vu1dgj" name="Prosecutor Sister Superior" entryId="71c0-19d8-f88b-c89::7c34-9b53-fce8-0381" number="1" type="model" from="entry"><profiles><profile id="5449-e7c1-406f-4898" name="Prosecutor Sister Superior" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile></profiles><selections><selection id="6x7j3" name="Boltgun" entryId="71c0-19d8-f88b-c89::db8d-2937-4c25-6d9d" number="1" type="upgrade" from="entry"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="4bbd-8a2b-1ec0-2b8c" name="Boltgun" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 1</characteristic></characteristics></profile></profiles></selection><selection id="6xbsv76" name="Close combat weapon" entryId="71c0-19d8-f88b-c89::a3c4-8d50-ec87-b7d8" number="1" type="upgrade" from="entry"><profiles><profile id="5cff-97db-f2a6-a5e8" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="6wjrylg" name="Prosecutor" entryId="71c0-19d8-f88b-c89::6814-ce42-4b23-72a9" entryGroupId="71c0-19d8-f88b-c89::99f4-2a1c-1a33-7ada" number="4" type="model" from="group" group="3-9 Prosecutors"><profiles><profile id="74e7-c9ce-4f03-655e" name="Prosecutor" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile></profiles><selections><selection id="6ysw3rs" name="Boltgun" entryId="71c0-19d8-f88b-c89::3d5c-4127-b923-d579" number="4" type="upgrade" from="entry"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="8e11-c8e0-8f2e-2fd6" name="Boltgun" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 1</characteristic></characteristics></profile></profiles></selection><selection id="6ym3qcml" name="Close combat weapon" entryId="71c0-19d8-f88b-c89::a049-31a8-75d9-8486" number="4" type="upgrade" from="entry"><profiles><profile id="e29-9c36-26ce-73a8" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="55" /></costs><categories><category id="2b2e-7f16-71e7-7241" name="Prosecutors" entryId="2b2e-7f16-71e7-7241" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="9177-5477-63dd-38d" name="Anathema Psykana" entryId="9177-5477-63dd-38d" primary="false" /></categories></selection><selection id="krtlr7f" name="Prosecutors" entryId="71c0-19d8-f88b-c89::3ec3-a4df-fdbf-5507" number="1" type="unit" from="entry"><rules><rule id="8ef2-30ad-3fc1-f7e4" name="Feel No Pain 3+*" hidden="false" page="23"><description>This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. </description></rule></rules><profiles><profile id="34ce-359c-4fc1-da0b" name="Purity of Execution" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities.</characteristic></characteristics></profile><profile id="6e51-21f7-1753-cc65" name="Daughters of the Abyss" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.</characteristic></characteristics></profile></profiles><selections><selection id="ks5mcud" name="Prosecutor Sister Superior" entryId="71c0-19d8-f88b-c89::7c34-9b53-fce8-0381" number="1" type="model" from="entry"><profiles><profile id="5449-e7c1-406f-4898" name="Prosecutor Sister Superior" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile></profiles><selections><selection id="kt531wi" name="Boltgun" entryId="71c0-19d8-f88b-c89::db8d-2937-4c25-6d9d" number="1" type="upgrade" from="entry"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="4bbd-8a2b-1ec0-2b8c" name="Boltgun" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 1</characteristic></characteristics></profile></profiles></selection><selection id="kt37p4p" name="Close combat weapon" entryId="71c0-19d8-f88b-c89::a3c4-8d50-ec87-b7d8" number="1" type="upgrade" from="entry"><profiles><profile id="5cff-97db-f2a6-a5e8" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection><selection id="kscva8" name="Prosecutor" entryId="71c0-19d8-f88b-c89::6814-ce42-4b23-72a9" entryGroupId="71c0-19d8-f88b-c89::99f4-2a1c-1a33-7ada" number="4" type="model" from="group" group="3-9 Prosecutors"><profiles><profile id="74e7-c9ce-4f03-655e" name="Prosecutor" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">6&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">3</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">3+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">1</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">32mm</characteristic></characteristics></profile></profiles><selections><selection id="ku2ejrl" name="Boltgun" entryId="71c0-19d8-f88b-c89::3d5c-4127-b923-d579" number="4" type="upgrade" from="entry"><rules><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="8e11-c8e0-8f2e-2fd6" name="Boltgun" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">3+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 1</characteristic></characteristics></profile></profiles></selection><selection id="kuojnor" name="Close combat weapon" entryId="71c0-19d8-f88b-c89::a049-31a8-75d9-8486" number="4" type="upgrade" from="entry"><profiles><profile id="e29-9c36-26ce-73a8" name="Close combat weapon" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">2</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">3+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">3</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="55" /></costs><categories><category id="2b2e-7f16-71e7-7241" name="Prosecutors" entryId="2b2e-7f16-71e7-7241" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="cf47-a0d7-7207-29dc" entryId="cf47-a0d7-7207-29dc" name="Infantry" primary="true" /><category id="9177-5477-63dd-38d" name="Anathema Psykana" entryId="9177-5477-63dd-38d" primary="false" /></categories></selection><selection id="u3qxwhk" name="Vertus Praetors" entryId="6c75-afbb-c482-7e3e::918b-c9ed-7af7-74df" number="1" type="unit" from="entry"><rules><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule></rules><profiles><profile id="12c0-1695-05c0-d219" name="Vertus Praetors" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">12&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">7</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">5</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">2</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">4+</characteristic><characteristic name="Base" typeId="nr-base-size">75x42mm</characteristic></characteristics></profile><profile id="1203-8d21-0ebf-b3da" name="Turbo Boost" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6&quot; to the Move characteristic of models in this unit.</characteristic></characteristics></profile><profile id="9896-b356-2ad8-2fb9" name="Quicksilver Execution" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Once per battle, after this unit ends a normal or Advance move, you can select one enemy unit (excluding **MONSTERS** and **VEHICLES**) that it moved over during that move, then roll one D6 for each model in this unit; for each 2+, that enemy unit suffers 2 mortal wounds.</characteristic></characteristics></profile></profiles><selections><selection id="u58vq68" name="Vertus Praetor (Salvo Launcher)" entryId="6c75-afbb-c482-7e3e::6e14-a825-faf0-b220" entryGroupId="6c75-afbb-c482-7e3e::69df-7851-7194-4fc0" number="3" type="model" from="group" group="2-3 Vertus Praetors"><selections><selection id="u5gaoyf" name="Interceptor lance" entryId="6c75-afbb-c482-7e3e::e71e-8669-3d94-cc18" number="3" type="upgrade" from="entry"><rules><rule id="2ebc-abdf-8129-6c57" name="Lance" hidden="false" page="25"><description>Each time an attack is made with a **[LANCE]** weapon, if the attacking model’s unit made a **charge move** this turn, add 1 to the **wound roll**.</description></rule></rules><profiles><profile id="eae3-f403-9981-75bb" name="Interceptor lance" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">5</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">2+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">7</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">-2</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">2</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e">Lance</characteristic></characteristics></profile></profiles></selection><selection id="u5hr4b" name="Salvo launcher" entryId="6c75-afbb-c482-7e3e::267-1ad2-6f36-20c1" number="3" type="upgrade" from="entry"><rules><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule></rules><profiles><profile id="6c0b-7636-6b86-c919" name="Salvo launcher" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">24&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">1</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">10</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-3</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D6+1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Twin-linked</characteristic></characteristics></profile></profiles></selection></selections></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="230" /></costs><categories><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="14a0-40c9-2748-ae6e" entryId="14a0-40c9-2748-ae6e" name="Mounted" primary="true" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="a3cb-da28-b5f9-d295" name="Vertus Praetors" entryId="a3cb-da28-b5f9-d295" primary="false" /></categories></selection><selection id="hnr2e9d" name="Caladius Grav-tank" entryId="a772-f94f-b612-8976::3ee2-62a9-af84-1a90" number="1" type="model" from="entry"><rules><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D3" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule></rules><profiles><profile id="f676-72df-2ed7-8834" name="Caladius Grav-tank" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">11</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">14</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">4</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc">5+</characteristic><characteristic name="Base" typeId="nr-base-size">150x95mm</characteristic></characteristics></profile><profile id="60a4-507e-da36-683c" name="Advanced Firepower" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time this model makes an attack with its Twin iliastus accelerator cannon that targets an enemy unit (excluding MONSTERS and VEHICLES), that attack has the [LETHAL HITS] ability. Each time this model makes an attack with its Twin arachnus heavy blaze cannon that targets an enemy MONSTER or VEHICLE unit, that attack has the [LETHAL HITS] ability.</characteristic></characteristics></profile><profile id="6070-91c7-6463-31cd" name="Damaged: 1-5 wounds remaining" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.</characteristic></characteristics></profile></profiles><selections><selection id="hozyzs" name="Armoured hull" entryId="a772-f94f-b612-8976::dca3-638e-52a2-b1b8" entryGroupId="a772-f94f-b612-8976::5043-dc01-5cbc-9328" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="14e3-fad3-7a64-7dc8" name="Armoured hull" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">4</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">6</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="hoousmb" name="Twin lastrum bolt cannon" entryId="a772-f94f-b612-8976::62a1-1fa7-70b7-614d" entryGroupId="a772-f94f-b612-8976::5043-dc01-5cbc-9328" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule></rules><profiles><profile id="9992-31de-4b34-25f9" name="Twin lastrum bolt cannon" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">6</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Sustained Hits 1</characteristic></characteristics></profile></profiles></selection><selection id="hpt9pv" name="Twin iliastus accelerator cannon" entryId="a772-f94f-b612-8976::28a6-d971-1c4d-6bf6" entryGroupId="a772-f94f-b612-8976::cbfe-9c88-8c0d-d293" number="1" type="upgrade" from="group" group="Wargear::Equipped with"><rules><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule><rule id="c5c8-8b58-b8b6-7786" name="Rapid Fire" hidden="false" page="25"><description>This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*</description></rule></rules><profiles><profile id="203c-c496-58fc-29b8" name="Twin iliastus accelerator cannon" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">48&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">4</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">10</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">3</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Rapid Fire 4, Twin-linked</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="210" /></costs><categories><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="c619-2086-bbcf-69c9" name="Fly" entryId="c619-2086-bbcf-69c9" primary="false" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="90db-e524-617d-fcbf" name="Caladius Grav-tank" entryId="90db-e524-617d-fcbf" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="b927-8eeb-7cc3-8dec" name="Frame" entryId="b927-8eeb-7cc3-8dec" primary="false" /></categories></selection><selection id="ym3lhi" name="Venerable Land Raider" entryId="9efe-c8e5-7da-3ae0::76be-3bcb-cf4-bcbd" number="1" type="model" from="entry"><rules><rule id="e348-7090-3aff-ee2c" name="Martial Ka'tah" hidden="false"><description>Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.</description></rule><rule id="b68a-5ded-65ac-98c" name="Deadly Demise D6" hidden="false" page="23"><description>This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6&quot; of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6&quot;). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*</description></rule></rules><profiles><profile id="23e5-3935-505a-34b2" name="Venerable Land Raider" hidden="false" typeId="c547-1836-d8a-ff4f" typeName="Unit" from="entry"><characteristics><characteristic name="M" typeId="e703-ecb6-5ce7-aec1">10&quot;</characteristic><characteristic name="T" typeId="d29d-cf75-fc2d-34a4">12</characteristic><characteristic name="Sv" typeId="450-a17e-9d5e-29da">2+</characteristic><characteristic name="W" typeId="750a-a2ec-90d3-21fe">16</characteristic><characteristic name="LD" typeId="58d2-b879-49c7-43bc">6+</characteristic><characteristic name="OC" typeId="bef7-942a-1a23-59f8">5</characteristic><characteristic name="InSv" typeId="55a7-5b54-c60d-11dc"></characteristic><characteristic name="Base" typeId="nr-base-size">Hull</characteristic></characteristics></profile><profile id="2157-a06e-818d-5b71" name="Assault Ramp" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.</characteristic></characteristics></profile><profile id="7ab4-e69c-6d26-8827" name="Damaged: 1-5 Wounds remaining" hidden="false" typeId="9cc3-6d83-4dd3-9b64" typeName="Abilities" from="entry"><characteristics><characteristic name="Description" typeId="9b8f-694b-e5e-b573">While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.</characteristic></characteristics></profile><profile id="f402-e37c-947f-10e7" name="Venerable Land Raider" hidden="false" typeId="74f8-5443-9d6d-1f1e" typeName="Transport" from="entry"><characteristics><characteristic name="Capacity" typeId="30f2-be70-861d-1b84">This model has a transport capacity of 6 ADEPTUS CUSTODES INFANTRY models.</characteristic></characteristics></profile></profiles><selections><selection id="ync5wum" name="Armoured tracks" entryId="9efe-c8e5-7da-3ae0::abaf-ea8a-f3da-2cbc" entryGroupId="9efe-c8e5-7da-3ae0::61c5-72aa-c6e7-978c" number="1" type="upgrade" from="group" group="Wargear"><profiles><profile id="7671-dc88-3913-3884" name="Armoured tracks" hidden="false" typeId="8a40-4aaa-c780-9046" typeName="Melee Weapons" from="entry"><characteristics><characteristic name="Range" typeId="914c-b413-91e3-a132">Melee</characteristic><characteristic name="A" typeId="2337-daa1-6682-b110">6</characteristic><characteristic name="WS" typeId="95d1-95f-45b4-11d6">4+</characteristic><characteristic name="S" typeId="ab33-d393-96ce-ccba">8</characteristic><characteristic name="AP" typeId="41a0-1301-112a-e2f2">0</characteristic><characteristic name="D" typeId="3254-9fe6-d824-513e">1</characteristic><characteristic name="Keywords" typeId="893f-9000-ccf7-648e"></characteristic></characteristics></profile></profiles></selection><selection id="yoq4bpi" name="Godhammer lascannon" entryId="9efe-c8e5-7da-3ae0::ccdc-5040-ff10-83b8" entryGroupId="9efe-c8e5-7da-3ae0::61c5-72aa-c6e7-978c" number="2" type="upgrade" from="group" group="Wargear"><profiles><profile id="5509-fe51-3daf-599a" name="Godhammer lascannon" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">48&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">2</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">12</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-3</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">D6+1</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c"></characteristic></characteristics></profile></profiles></selection><selection id="yonpn8n" name="Twin heavy bolter" entryId="9efe-c8e5-7da-3ae0::fa54-868f-d45c-ec75" entryGroupId="9efe-c8e5-7da-3ae0::61c5-72aa-c6e7-978c" number="1" type="upgrade" from="group" group="Wargear"><rules><rule id="1897-c22c-9597-12b1" name="Sustained Hits" hidden="false" page="28"><description>This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*</description></rule><rule id="cf93-ad4d-2f08-a79d" name="Twin-linked" hidden="false" page="25"><description>Each time an attack is made with a **[TWIN-LINKED]** weapon, you can re-roll the **wound roll**.</description></rule></rules><profiles><profile id="3255-ebe7-2b06-4a6d" name="Twin heavy bolter" hidden="false" typeId="f77d-b953-8fa4-b762" typeName="Ranged Weapons" from="entry"><characteristics><characteristic name="Range" typeId="9896-9419-16a1-92fc">36&quot;</characteristic><characteristic name="A" typeId="3bb-c35f-f54-fb08">3</characteristic><characteristic name="BS" typeId="94d-8a98-cf90-183e">2+</characteristic><characteristic name="S" typeId="2229-f494-25db-c5d3">5</characteristic><characteristic name="AP" typeId="9ead-8a10-520-de15">-1</characteristic><characteristic name="D" typeId="a354-c1c8-a745-f9e3">2</characteristic><characteristic name="Keywords" typeId="7f1b-8591-2fcf-d01c">Sustained Hits 1, Twin-linked</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="pts" typeId="51b2-306e-1021-d207" value="220" /></costs><categories><category id="dbb4-b5e-bd73-e2d9" name="Venerable Land Raider" entryId="dbb4-b5e-bd73-e2d9" primary="false" /><category id="75e8-57c4-40e3-1817" name="Transport" entryId="75e8-57c4-40e3-1817" primary="false" /><category id="dbd4-63-af05-998" entryId="dbd4-63-af05-998" name="Vehicle" primary="true" /><category id="aff3-d6a3-2a95-9dc" name="Imperium" entryId="aff3-d6a3-2a95-9dc" primary="false" /><category id="6df-937-16bc-8c1a" name="Smoke" entryId="6df-937-16bc-8c1a" primary="false" /><category id="eea5-aeaf-bbf0-d5ee" name="Faction: Adeptus Custodes" entryId="eea5-aeaf-bbf0-d5ee" primary="false" /><category id="b927-8eeb-7cc3-8dec" name="Frame" entryId="b927-8eeb-7cc3-8dec" primary="false" /></categories></selection></selections><categories><category name="Uncategorized" id="x6ledtn" primary="false" entryId="(No Category)" /><category name="Configuration" id="2nw2gm" primary="false" entryId="4ac9-fd30-1e3d-b249" /><category name="Epic Hero" id="g7wwhqv" primary="false" entryId="4f3a-f0f7-6647-348d" /><category name="Character" id="g8cmv0l" primary="false" entryId="9cfd-1c32-585f-7d5c" /><category name="Battleline" id="g80ooql" primary="false" entryId="e338-111e-d0c6-b687" /><category name="Infantry" id="g8u7xzh" primary="false" entryId="cf47-a0d7-7207-29dc" /><category name="Swarm" id="x71rlch" primary="false" entryId="b00b-5bae-444f-964e" /><category name="Mounted" id="g8w593q" primary="false" entryId="14a0-40c9-2748-ae6e" /><category name="Beast" id="x7usscu" primary="false" entryId="4c3e-9310-a516-3590" /><category name="Monster" id="x7ghw79" primary="false" entryId="9693-cf84-fe69-37a9" /><category name="Vehicle" id="g8w31kb" primary="false" entryId="dbd4-63-af05-998" /><category name="Drone" id="x734l4o" primary="false" entryId="2471-e2e0-3f55-d6cb" /><category name="Dedicated Transport" id="x7tvhz8" primary="false" entryId="ba07-411c-2832-1f79" /><category name="Fortification" id="x7oerip" primary="false" entryId="19d7-9c74-2140-5851" /><category name="Unit" id="x74tg9" primary="false" entryId="1160-70ae-a862-b1a8" /><category name="Allies: Astra Militarum" id="x8d61kk" primary="false" entryId="8247-35f6-ec2a-7caa" /><category name="Allies: Chaos Knights" id="x8deyu" primary="false" entryId="8dd6-af11-abd3-55f1" /><category name="Allies: Heretic Astartes" id="x83zjmc" primary="false" entryId="92e6-f82e-0a48-2276" /><category name="Allies: Imperial Agents" id="x8166ma" primary="false" entryId="742f-5727-1bc9-6da5" /><category name="Allies: Imperial Knights" id="x81s297" primary="false" entryId="5e03-9044-273d-e818" /><category name="Allies: Legiones Daemonica" id="x8yqrt" primary="false" entryId="e1ea-71b9-f0ef-d788" /><category name="Allies: Titanicus Traitoris" id="x86idb6" primary="false" entryId="24fa-8caf-cd68-31fb" /><category name="Allies: Unaligned Forces" id="x8qvgmt" primary="false" entryId="07d9-ab1c-cf28-0939" /><category name="Reference" id="x8o00ea" primary="false" entryId="eef1-be80-500a-edfc" /><category name="Allies: Adeptus Titanicus" id="x84ly4" primary="false" entryId="9988-6b5e-660e-d973" /><category name="Illegal Units" id="x9vsgs" primary="false" entryId="(Illegal Units)" /></categories></force></forces></roster>